Spiritfarer

released on Aug 18, 2020

Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind?


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Extraordinary art and very touching moments but the overall package is a little repetitive and eventually boring.

Lo compré sin saber mucho más allá de la premisa y se ha ganado un hueco entre mis juegos favoritos. Es una pena que la versión de Switch esté un poco pocha en cuanto a bugs y crasheos.

Extremely averse to procedural rhetoric. A wannabe virtualisation of death, loss, and letting go, which becomes a gathering-resources and improving-assets manager game. You would have to empathise, make friends, and carry them beyond. Instead you routinely perceive them as customers, pieces of machinery, and even commodities. Extremely boring, repetitive, and machinic - not to mention the complete loss of continuity between gameplay and story.

An amazing game about death, it made me cry several times.
DLC is kinda mid though

The best writing about death in videogame history. Wonderfully crafted, the characters and backgrounds are in perfect tuning with a beautiful art style. The gameplay is an adventure/simulation hybrid; things to do increases progressively as the game goes on, but the player doesn't get punished if they decide to neglect some tasks to focus on the story. One of the most cozy and emotional gaming experiences that you can find.

I have never cried so hard over a video game in my life.
10/10 would recommend.