SpongeBob SquarePants: Revenge of the Flying Dutchman

SpongeBob SquarePants: Revenge of the Flying Dutchman

released on Nov 21, 2002

SpongeBob SquarePants: Revenge of the Flying Dutchman

released on Nov 21, 2002

A treasure turns into a terror in SpongeBob Squarepants: Revenge of the Flying Dutchman. While cruising through Bikini Bottom, SpongeBob discovers several treasure chests. Ignoring the warning signs, SpongeBob opens the chests, only to discover he has released the Flying Dutchman--an angry ghost that now wants to make SpongeBob and his friends part of his crew. As you help SpongeBob stop the Dutchman from wreaking havoc in Bikini Bottom, you change costumes, collect gold coins, and interact with all your favorite characters from the TV show.


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I like that it’s from the early era of SpongeBob when it hadn’t taken over tv and was still a pretty standard Nickelodeon show at the time. It feels like a really cool glimpse into the past. With that said, it’s so wonky and the atmosphere is so unsettling and empty. It feels like so many things are missing, regardless I enjoyed it for what it was. A mess of a game with quirky charm.

Well I can definitely say that it has aged like rotten milk.
As much I like Spongebob Squarepants growing up, this was such a terrible and janky attempt to bring the franchise to life for gaming.
Just play Battle Of The Bikini Bottom or the Movie Game instead and don't bother with this one.

Wow, the first game in my SpongeBob Marathon on twitch that isn’t terrible.

Outside of the really glaring issues like the requirements for catching jellyfish, the game-breaking glitch the ps2 version shipped with, and the lack of music variety, this wasn't really that bad. In terms of being a light Banjo-Kazooie style collect-a-thon, it does everything just fine, not amazingly, but enough to keep me playing. The thing is, the weirdly floaty jump this game has activates my 3D platformer brain so much more than the generic double jump that Battle for Bikini Bottom has. It's the kind of jump that makes it fun just to see what you can and can't reach with it, it opens up the levels in this game in a way that Battle for Bikini Bottom doesn't. The level design in this game is fucking bizarre, it's a mix of trying to make locations accurate to the show but also randomly sticking in other shit. The cutscenes and animation are also strange to behold, clearly made before Nickelodeon fully went all in on Spongebob and had standards for what could be made for it. "Purgatorial" is a word people have passed around about this game, and I can't explain exactly how it applies but it simply does. That's good to me, though, I had a good time exploring this mess of a game, it's the exact 3D platformer I love turning my brain off to while also constantly serving me something new to gawk at. The way Spongebob fucking spins wildly when you collect all the letters, Larry the Lobster being surrounded by dark clouds and giant foreboding jellyfish just to get away from Spongebob, the Flying Dutchman ramming a boat into a pier, killing hundreds, while unfitting music plays, the CLOWNS, it's all a joy to marvel at.

This would be a really fun platformer if the game didn't literally ship broken.

Much of an awkward, bizarre, uncanny fever dream as this game is, I actually kinda enjoyed myself with it.
I'd maybe even add an extra point to the score if the PlayStation 2 version didn't have a godawful loading glitch.