The update to the 16-bit Super NES title continues the original's on-rails 3D shooting action on the Nintendo 64. Starring Fox McCloud, Peppy Hare, Falco Lombardi, and Slippy Toad, this new 64-bit version contains 15 plus levels, easy, medium, and difficult paths, forward-scrolling levels as well as full 3D realms, and a three-part multiplayer mode using a four-player split screen. In addition to plenty of Arwing action, the game introduces a new hover tank and even features a submarine level. The 8-megabyte cartridge also boasts voice samples from 23 different characters instead of the original's animal noises. Star Fox 64 was the first game to feature Rumble Pak support. A Rumble Pak bundle and standalone version of the game were sold. Released in Europe under the name Lylat Wars.
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The ability to go down different routes adds insane replayability, when I was younger I thought only the easy route existed and the other planets on the map were just there for decoration, finding out about the hard route years later blew my mind
Gameplay is fantastic, I think even non rail shooter game players would find joy in this game, beautiful graphics as well for the N64, remember watching the old N64 ad for the rumble pak that was included with this game and the hype was unreal
Excellent game that I come back to all the time, it's short length, insane replicability and tight satisfying gameplay keep this one a classic in my eyes and still hasn't been topped. Nintendo keeps trying to chase this high but hasnt come close except with some stages from Assault
9.5/10
Played as part of the Switch N64 collection of games. Despite its age, it doesn't look half bad. The enemies are mostly indistinguishable but that's more of an "of it's time" kind of thing.
I was a Sega kid through and through growing up, but I did manage to play tiny bits of this at a friend's house. It's great to play it in full and experience the complete game. The mechanics are simple to pick up but there's definitely a degree of skill involved with mastering them to get through the hard route.
There's a lot of replay value thanks to the short length and the increasingly difficult routes. It's just not enough to keep me coming back. At least for a while anyway.