Star Trek - Armada

released on Feb 29, 2000

Star Trek: Armada is a real-time strategy game published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next Generation, and features a few of its main characters and ships. Playable factions include the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and the Borg. The game received positive reviews and was noted for being one of the better Star Trek games to be made.


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A real time strategy game set after the Dominion war. The story starts with the Enterprise E dealing with Dominion stragglers that refuse to accept that the war is over when a ship from the future comes and warns Picard that the Borg are about to launch a large scale invasion led by Locutus. At the same time, infighting starts out with the Klingons and Romulans – if this doesn’t stop, the alpha quadrant is doomed.

Armada is a fairly basic RTS game. Each playable faction -the Federation, Klingons, Romulans and Borg – plays almost identically as they all have the same stations and types of ships, they just look different and have slightly different abilities. Building your forces is the same for all of them, although it does make them more balanced against each other, even if it means a Borg Cube is on par with a Sovereign class ship.

The main unique element of Armada is crew. Each ship has its own crew, and the number drops down in battles and become less effective. You can also transport your crew to other ships. Derelict ships can be scattered around to take over, and you can even gain control of enemy ships. It’s a really nice mechanic, even if everyone breeds at an alarming rate.

The missions in the story mode have thought out some interesting scenarios to play, which keeps things varied. Some are about defending, some are building up forces to attack, while some have more unique objectives. There’s one where you start off with just a Defiant class ship and need to navigate a maze of asteroid while being chased by far more powerful ships, using derelict ships as cannon fodder to reach the end of the maze.

The game looks very nice, and there are some interesting cutscenes throughout the campaign. It makes things less realistic to make the game much more fun to play – like the layouts of the maps, which manage to remain interesting even though they’re in space. While basic, it’s a lot of fun.