Star Wars: Dark Forces
The Empire stretches its evil clutches across the galaxy, consuming planets with devastating results. Through many struggles, the Rebel Alliance has learned of a new Imperial battle station, the Death Star, with enough power to destroy an entire planet. The evil Empire is secretly building a massive army to complete their arsenal of domination and render their reign of terror unstoppable. Kyle Katarn, a formal Imperial Stormtrooper must join the Rebel Alliance's covert operations division, and re-take the Empire from the inside, one battle at a time. Unlike many other Doom-based games, Star Wars: Dark Forces attempted a realistic approach: the missions followed a specific storyline, sometimes cut up by scenes to progress the narrative. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.
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Gameplay holds up great as well. There is a good variety of weapons and enough different looking enemies to last the whole game. Progression is general straightforward and less maze-like than other old-school FPS, so generally, there is less frustration of not knowing where to go. That being said, there are very rare moments where you must crouch under a tiny crack in a while, that you may not even see, in order to progress. The crouch is used so infrequently that it does not occur to the player that it is necessary.