The Empire stretches its evil clutches across the galaxy, consuming planets with devastating results. Through many struggles, the Rebel Alliance has learned of a new Imperial battle station, the Death Star, with enough power to destroy an entire planet. The evil Empire is secretly building a massive army to complete their arsenal of domination and render their reign of terror unstoppable. Kyle Katarn, a formal Imperial Stormtrooper must join the Rebel Alliance's covert operations division, and re-take the Empire from the inside, one battle at a time. Unlike many other Doom-based games, Star Wars: Dark Forces attempted a realistic approach: the missions followed a specific storyline, sometimes cut up by scenes to progress the narrative. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.


Also in series

Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight II - Jedi Outcast
Star Wars: Jedi Knight II - Jedi Outcast
Star Wars: Jedi Knight - Mysteries of the Sith
Star Wars: Jedi Knight - Mysteries of the Sith
Star Wars: Jedi Knight - Dark Forces II
Star Wars: Jedi Knight - Dark Forces II

Released on

Genres


More Info on IGDB


Reviews View More

its fine. nothing too great, nothing too bad. standard boomer shooter affair imho.

Overall really strong old-school FPS that uses the Star Wars iconography and style very well. This game probably has the most in-game story out of any of the 90s FPS games that I've played. The little mission briefings really do help the game feel like more than just a collection of levels. The small animated scenes are also quite good.

Gameplay holds up great as well. There is a good variety of weapons and enough different looking enemies to last the whole game. Progression is general straightforward and less maze-like than other old-school FPS, so generally, there is less frustration of not knowing where to go. That being said, there are very rare moments where you must crouch under a tiny crack in a while, that you may not even see, in order to progress. The crouch is used so infrequently that it does not occur to the player that it is necessary.

Occasionally dips into where-the-fuck-do-I-go territory, but certainly a charming reminder of days gone by, when Star Wars was just three movies and a bunch of stupid novels. How little we knew of the horrors that would await.

Quite a fun game, the level design for the most part is great, aside from the sewer. I can imagine all the verticality and such would be mind blowing in 1995, though the way you sort of slide when sprinting and jumping can also be a bit of a hindrance. Hardest level without spoiling is the one with all the stupid mines, only difficult and annoying thing in the entire game. Quickly setup The Dark Engine to save you money on the remaster for basically the same experience.