Star Wars: Episode I - Racer

released on May 18, 1999

Star Wars: Episode 1 - Racer lets you participate in the famous pod race sequence that was the critical highlight of the film Star Wars: Episode I, The Phantom Menace back in 1999. Take the controls as Jedi-to-be Anakin Skywalker or any one of over 20 pod racers. These lightning-quick vehicles are capable of reaching simulated speeds of up to 600 miles per hour while skimming a mere 4 feet above the ground. Feel the full-force blast while avoiding hazards such as methane lakes, meteor showers, and the notorious Tusken Raiders. You can race alone or against a friend in split-screen mode on more than 21 courses that span over 8 different worlds. This level of customization adds excellent replay value.


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*Finished in March, no exact date

Simply put, that's a super fun game!
It revolves just around the racing stuff, not getting into the entire content of the first movie of the prequels. It has a lot of cool looking maps, cool looking racing pods and a little dirty secret about Sebulba's... (actually, not really a secret if you watched the movie, hehe).
I played it as a child, so you may argue that it's just my overly coloured memory... maybe it was... nonetheless, I truly loved every single hour I spent playing this game, and, oh, for how many hours have I done it...

A serviceable remaster of this N64/Ps1 racer that I didn't have the chance to try for myself. Really neat mechanics faithful to the movie but a braindead A.I for most of the tracks that suddenly decides to Difficulty Spike around the end of the tournament races (looking at you Sebulba). Recommended just for being a decent racer of the time.

A pretty sweet F-zero type racer that offers some real challenge towards the end.

Obviously it doesn't reach the heights of F-zero, but it's still a great racer. You get that incredible sense of speed while visiting some pretty aesthetically cool Star Wars locations, while unlocking basically every pod racer known to man.

The controls can be sliiightly jank, as it's overly sensitive at times, also the main issue of this game is it's collision detection. Sometimes you will collide with basically nothing, some wonky hitbox, and it'll cost you the race, which can be pretty annoying. It doesn't happen that often but it exists.

There's a lack of pod customization as nothing ever changes visually, and the system to upgrade your pod is just kinda bland honestly. Really the 3.5 is for the blistering fast races. Even the course design isn't anything especially remarkable, this is what seperates F-zero from everyone else.

Still as previously mentioned, this game is FAST, and it's impossible to not find some fun with it. I see why so many people have nostalgia for this one.

(See all my Star Wars Rankings and reviews on my profile here, the list is titled "Star Wars Ranked.")

Still holds up. Real fun.

Es increíble que un juego tan básico me guste tanto.
Los gráficos son malos, la música insufrible, y el diseño de escenarios muy irregular.
PERO ¿y la sensación de velocidad perfectamente captada? Ojalá la IA funcionase un poco para que fuese un juego de carreras real y no un paseo sin competición.