Star Wars: The Old Republic

Star Wars: The Old Republic

released on Dec 20, 2011

Star Wars: The Old Republic

released on Dec 20, 2011

Step in to the center of your own Star Wars story as you choose your path down the light or dark side of the Force. Your choices have impact not only on your story but on those who join you along the way. Each choice you make can change how your story unfolds including unexpected story twists or devastating consequences that impact you and your Companions. Play as one of 8 legendary Star Wars classes include Jedi, Sith, Smuggler, Trooper and more – this is your story and you decide how you want to build your reputation and influence across the galaxy as you join in epic adventures and challenging missions on the ground and in space!


Also in series

Star Wars: Knights of the Old Republic - Remake
Star Wars: Knights of the Old Republic - Remake
Star Wars: Knights of the Old Republic II - The Sith Lords
Star Wars: Knights of the Old Republic II - The Sith Lords
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic

Released on

Genres

RPG


More Info on IGDB


Reviews View More

Did I really just buy a subscription for the pure reason of being a Miraluka Sith Sorcerer?

Yes... yes I did.... I am so stupid sometimes.

dont play this game cause youll jsut lose like a week of your life and wonder what just happened but its pretty fun and the plots cool tho

I only really played it's Star Wars. I enjoyed it but it's had absolutely zero sticking power.

As a Star Wars game, it was really fun. As an MMO, it was just alright. Average experience. Felt a bit more pay to win than other MMO's somehow still.

O jogo que eu mais joguei na vida, isso deve dizer algo. As histórias de classe ainda são sem paralelos no mercado de MMORPG. O resto... um jogo predatório, abandonado. Novamente, nenhum MMORPG caiu de um lugar tão alto ele tinha tudo pra ser o mítico WoW KIller.

I've put more hours into this game than it probably deserves, but there's just something about how it actually follows the 'RPG' part of MMORPG that keeps me in there, even though I've already beat all the class campaigns multiple times. The vanilla stories are just fine, and the weird nature of Flashpoints (most important ones are pushed on you but some others are really hard to initiate and can't be done solo even though they're important to the story) make progression not as smooth as I would like.

The DLC's haven't all been masterpieces, but the later ones I think are what made this game finally form an identity of its own, and I like seeing what sprawling wacky adventures they take my character on.