SteamWorld Heist

released on Dec 09, 2015

Join Captain Piper Faraday, smuggler and occasional pirate, as she recruits a rag-tag team of steam-driven robots and sets out on a daring adventure. With your hearty crew you’ll board, loot and shoot your way through enemy spaceships. Overcome the challenges of the vast frontier by upgrading your robots with unique abilities, weapons – and even stylish hats!

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Don't want to deal with permanently losing resources every turn I lose. Every other strategy RPG I've played lets you reset instead of autosaving right away.

enjoyable even though this ain't my genre i suck at these

Commendable variety in enemy types, level design and stage mechanics make Steamworld Heist's tactical warfare more than decently entertaining, at least for a while, despite its somewhat clunky gameplay core being numbingly simplistic. The game's setting oozes charm with an atmospheric presentation and inspired artsyle, but the actual narrative fails to capitalize on it with a cast of forgettable characters and a dull plot that flows with freakishly boring linearity.

I love the SteamWorld universe that Image & Form created ; I love their ability to always design great and addictive gameplay loops. With that said, I think Heist might be my least favorite one of the bunch. The idea of a 2D tactical is great, and while aiming is not always easy, it's part of the fun. I had a good time, but it lacks a bit of depth and can get a bit repetitive (as its forgettable music) towards the end.
5/5 for the hats, though.

This review contains spoilers

A 2D XCOM, inspired by Firefly, and a spiritual successor to one of the 3DS E-Shops best games, Steamworld Heist is a rare indie that gets it all right. The gameplay loop is just perfect, manually aiming your shots in order to ricochet off walls and get headshots or collateral kills is immensely satisfying, and there's enough weapon variety to keep it from getting old.
It's one of those games with such a solid gameplay loop, like Doom 2016, Rhythm Heaven or Mario 64, that my review could basically just be: "Play this game". The art style is great, the soundtrack is fairly solid, the plot is a little thin, but still decent enough for what it is. My main problems are the harsh punishments for failure (I believe half of all your money), but you shouldn't even need money too much anyways. The other problem is that certain mechanics still have a degree of randomness that is otherwise absent from the game, namely Beatrix's double shot, which has sent a couple mission ruining missles at teammates.
All in all, this is easily the most bang for your buck indie game at a sale price of under 5 dollars. There's nothing quite like it, and it's available on everything. I highly recommend spending the extra dollar on the Outsider DLC, even though its just a character and a few missions. Its seamlessly intergrated into the campaign, so definitely have it before starting.