Street Fighter III: 3rd Strike

Street Fighter III: 3rd Strike

released on May 12, 1999

Street Fighter III: 3rd Strike

released on May 12, 1999

Street Fighter III: 3rd Strike is the second follow-up to Street Fighter III. The game increased the character roster by adding five new characters and also added further refinements to the previous game's play mechanics and rules. All the returning characters from the previous Street Fighter III games were given new stages, endings, and voice actors for certain characters, continuing the overall storyline from where the first two games left off.


Also in series

Street Fighter Online: Mouse Generation
Street Fighter Online: Mouse Generation
Super Puzzle Fighter II Turbo HD Remix
Super Puzzle Fighter II Turbo HD Remix
Hyper Street Fighter II: The Anniversary Edition
Hyper Street Fighter II: The Anniversary Edition
Street Fighter III 2nd Impact: Giant Attack
Street Fighter III 2nd Impact: Giant Attack
Street Fighter III: New Generation
Street Fighter III: New Generation

Released on

Genres


More Info on IGDB


Reviews View More

This game is absolutely gorgeous...or at least I think so. I'm not really sure, i can't see clearly after being punted across the stage fourteen times

I will never stop playing this masterpiece

im cheeks at this game but it's so cool

SF3!!!! I love the U.I. it looks nice and simple, the animation is great, art style is pretty and it feels generally very nice to play, responsive and clean. I really like this one and it's strange in the sense that it comes AFTER SFIV and SFV. The story IS cool and I think Gill/the Illuminati is a much cooler and interesting villain than Shadaloo and Bison, just personal preference. Though, as with all these older titles I wish the story was more conclusive and played a bigger part. IT ADDED MAKOTO AND IBUKI THOUGH SO PEAK.

Really is one of the greats of the genre.

Parry as a mechanic is simple to understand, fun to use, and has insane flexibility. So many ways to apply it, and it shapes a lot of the game. Serves as an interesting way to mitigate fireball wars too, when combined with building meter by doing normal attacks, even without hitting.

The soundtrack is classic, of course! Gives it a very different vibe from most games in the series, especially combined with the fluid and detailed spritework/animation. 3rd Strike still looks jaw dropping even now IMO.

I appreciate the sentiment of the super art mechanic, how they balanced supers by giving them different meter lengths and maximum stocks... But as a Ken player, the other two supers are so weak that you always pick Shippu Jinrai. I use Shoryureppa often, but that's just for the novelty of not always doing the same low-damage kick super. (Shippu is still broken and crazy useful though LMAO)

This game's still one of a kind! Go to Fightcade and play some matches, It's a great time. even if some of the characters deserved to be better balanced LMAO.