Summon Night: Swordcraft Story 2

released on Apr 20, 2004

In Summon Night: Swordcraft 2, the player is an orphan from the Colthearts clan raised by a Craftknight (a smith/warrior). The character aspires to be a Craftknight as well. The player character, either Edgar Colthearts or Aera Colthearts, who are Edge Fencers, find themselves at the site of an abandoned ruin where a violent Summon Beast named Goura is awakened. In order to protect their new family, Edgar/Aera is bound to a wild Summon Beast (stray summon) and embarks on a journey to reseal the ruins.


Released on

Genres


More Info on IGDB


Reviews View More

"Are you a boy?... Girl?...." "I'm a child of the wind." SO REAL ARNO

Godibile esteticamente, ma i combattimenti li ho trovati troppo rari rispetto all'enorme quantità di dialoghi che soprattutto all'inizio ti tartassa. Ritornando al combat system devo dire che ci mette un po' ad ingranare perché inzialmente c'è zero strategia (coniglio di merda) ma è divertente, indubbiamente però il punto forte rimane la fabbricazione delle armi

A sequel that is better than the first game in every single way, and I really liked the first one! Very breezy too, clocking in at ~15 hours without rushing. Story is somewhat secondary but the characters' charm carry the game the whole way through.

this game is like the first one but more badass

i think the weapons in the first game were better tho

This was a game I played quite a bit of growing up. It takes many elements from the first game and enhances them, while losing a tiny bit of the charm the first game had. Instead of a tournament arc in a city, the game starts you off in a village with a more typical fantasy journey. You explore a greater range of locals and enjoy better visual variety. The game still has the post chapter chats with characters, only this time all the guardian beasts can speak english.
The gameplay has received a number of changes. First, durability damage remains after fights but drains far slower. Next, there are weapon techniques that can be added to spice up the gameplay. A good number of these are shared, but there are also some exclusive not only to weapon types but also specific weapons. The guardian beasts offer a little more variety by having 3 unique spells as opposed to 1, although these spells are very similar. The way you make weapons changed in a way that makes breaking people's weapons matter regardless of what weapon types you want to use.
That all being said, the game still has some problems. The story feels a good bit more generic compared to the first. The different guardian beasts still don't add much variety in gameplay. If you want to see what each ore makes, you either have to save and reload after each weapon or fish up enough points to buy the ore in the next chapter.
Like the first game, it's a solid first playthrough. The added variety gives it enough of an edge for me to prefer this one to the first.