Summon Night: Swordcraft Story

released on Apr 25, 2003

Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Very thoughtful of the devs to have a weapon called the Rainbow Drill to go alongside Pratty/Sugar.

Was pretty cool. Solid, but at the same time I didn't have much to say about it. Characters and story weren't really memorable and/or interesting. I'm sure there's replayability to this game with the massive amounts of script changes per MC (2) and partner (times 4) pairings on top of whatever endings there were, on TOP of the cool weapon type varieties to build around. But I also wouldn't bring myself to play this game again, personally.

Combat is okay so far but I love the writing and the lesbians

Might be biased because of childhood nostalgia.. but I've replayed this and the second game over 8 times. If that doesn't tell you of how fun it is, then.. whoops. Introduced me to side scrolling fighting games, and can be really funny. Artstyle is cozy.
(FemMC) Pratty x Sanary ending is so iconic we love mean girl x dense idiot gays.

História legal, apesar da gameplay ser enjoativa depois de certo tempo. A ideia de fazer as próprias armas é bem divertida. Um dia quero testar jogar com as outras Guardian Beast e tomando escolhas diferentes.

I remember 2 being a step up in gameplay, but the story here is better, especially if you get the talking guardian beast