Super Cloudbuilt

Super Cloudbuilt

released on Jul 25, 2017

Super Cloudbuilt

released on Jul 25, 2017

Take on the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in the center of a strange new world, disconnected from her old life and physical body. With each new challenge she overcomes Demi slowly pieces together the future now laid out before her. This remastered edition stays true to the original concept with an emphasis on player skill and creativity, but with even more diverse mechanics and a more connected and varied world.


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Really hard jetpack based shooter/platformer with difficult tech. I expected it to be faster, less precise with less tight wallrunning but it’s actually mostly the opposite. I don’t know, I think I expected more “Sonic” than Umihara Kawase? Story is kinda weird

The final levels are pure insanity.

A very cool 3D platformer. Tailor-made for speedrunning with a high skill-ceiling. Tons of replay value. Only marked as shelved because there's so much to do still.

I wanted to go fast and that's what I got. Buy this game if you want to go fast I guess.
That being said, the combat is by far the worst part of the game, none of the enemies are fun to fight with your crappy auto-aim weapon and those sections in particular where you have to slide and shoot those purple traps at the same time in the later levels broke the game for me.

Hell yes to this game. I would inject it into my veins if I could. If there's another 3D platformer that completely capitalises on its movement and pushes it to its absolute limit as hard as Super Cloudbuilt does, I haven't played it. No potential is wasted; both players who like to carefully go at their own pace and those who like to absolutely blitz through levels like a playable Judas Priest song are rewarded here. And I don't just mean through actual in-game rewards, like its dozens of unlockable outfits and power-ups or its creative extra modes - feeling yourself get better at this game the more you play it is easily one of the most instrinsically satisfying gaming experiences out there, in part thanks to how it feels like the devs made it their mission to make the simple act of moving around fun.

The absolutely delicious schmovement of Super Cloudbuilt complements the expertly crafted levels so well. No matter which level you're in, you're always coming across alternate paths and nooks & crannies with collectibles or easter eggs that constantly had me thinking "these guys thought of everything." On the rare occasion that there seems to only be one way through a given obstacle or challenge, you have such a flexible array of movement options at your disposal that you can almost always make your own way through it with a bit of clever thinking (hint: jump on your bombs).

Outside of all that, the art direction is really pretty & atmospheric and the soundtrack is stunning from start to finish. The story that's there isn't Legacy of Kain or anything, but it's endearing for what it is and its core theme of pushing yourself to overcome your struggles is both appropriate for the game's difficulty (dare I say, ludo-fudo-wudonarratively harmonious) and helps make Demi a decently charming/relatable protagonist.

Incredible game overall. The team behind it deserve every success for the passion they poured into it.

mirror's edge but use your brain

es un juego de parkour pero con armas y jetpacks, los niveles son buenisimos y tiene partes que te obligan a pensar rutas optimas