Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as shmup veterans. Featuring multiple game modes, a challenging but merciful difficulty curve, forgiving health system, and seventeen playable ships.
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Played briefly because it was on sale for a dollar, it's got a lot of ships for a shmup and a neat mechanic where you build up a meter that lets you timestop the enemies. The core shmup design isn't what I want it to be, the enemy waves are stock barren bullet hell patterns, and then the bosses are both way too bullet spongey and way too complex, feels like fighting a boss with the aggression of a Cave boss and the speed of a Psikyo boss. Not my thing.
A nice, casual, crunchy shmup that always balances the line between feeling powerful and feeling fragile. I like the robust difficulty options for a newcomer to the genre like myself, and the variety of playable ships is great. I do wish that the stages and music felt a little bit more inspired, but the core mechanics are straightforward and fun. I beat casual mode and got about halfway through on normal.
I've rarely had more disdain for a video game that I don't think is complete utter unfixable trash. With the way I've spoken about this game to friends you'd think its been stealing my packages and breaking my kneecaps. I will forever be thankful they actually went back and balanced the final boss so I could force myself past the finish line, because its been rent free in my brain for almost two years.