Super Mario Bros.: The Lost Levels

released on Jun 03, 1986

Super Mario Bros.: The Lost Levels is a direct sequel to Super Mario Bros. Not to be confused with the western Super Mario Bros. 2, this sequel to Super Mario Bros. is very much an expansion to the original, with many reused graphics and concepts, though new ones are also present. The game was initially released for the Japan-only Family Computer Disk System.


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Super Mario Bros.: The Lost Levels (called Super Mario Bros. 2 in Japan) is one of the most underwhelming sequels of all time.

I could give Nintendo a bit of slack here, considering that I think they probably didn't know exactly how to follow up one of the most iconic games of all time, but just giving us a harder version of the 1st game is disappointing.

Unlike the original game, which had a pretty good difficulty curve (until the last world), this one just decides to constantly play with you, giving you traps and gotcha moments, and making invisible blocks mandatory for progression.

The only reason why I'm giving the game the score that I'm giving is because it plays like the 1st game, and looks like it (with some minor extra graphical details).

But its level design is so bleh that it barely gives me any fun at the beginning, and gives me no fun by the end.

Super Mario Bros.: The Lost Levels is a bleh sequel.

Una de las peores secuelas que se hayan creado que no comprende en lo más mínimo lo que hacia bueno al primer juego, encima siendo más de lo mismo con pocos añadidos nuevos. Gracioso que el romhack que se hizo para estados unidos sea infinitamente mejor.

Un juego con una dificultad dificil porque es injusta.
Mario 2 USA es mejor

It’s great if you wanna play an NES Mario game as luigi, otherwise this game can go fuck itself

Um verdadeiro teste de paciência, resiliência e coragem para zerar essa merda de jogo. O lado positivo é que agora posso defender com força do porquê trocarem os sprites de um outro jogo da Metendo para fazer uma sequência ocidental. Puta merda.

Iterative sequel of a mid game, except with overtly malicious level design and nonfunctional gimmicks