Super Mario Galaxy

Super Mario Galaxy

released on Sep 18, 2020

Super Mario Galaxy

released on Sep 18, 2020

A port of Super Mario Galaxy

A port of Super Mario Galaxy included in Super Mario 3D All-Stars, featuring Joy-Con and touch controls, updated textures and a higher output resolution. Mario blasts off on an intergalactic quest to help Rosalina and save Princess Peach from Bowser’s assault of astronomical proportions. Defy gravity and hop across planets with optional motion controls, or pass a Joy-Con controller to a friend for some extra help in Co-Star Mode!


Also in series

Super Mario Galaxy 2
Super Mario Galaxy 2
Super Mario Galaxy
Super Mario Galaxy

Released on

Genres


More Info on IGDB


Reviews View More

what an amazing game! the Switch may not be the most optimal platform on which you could play Mario Galaxy, but I think you ought to give yourself the pleasure of experiencing this great 3D platformer at some point in your life if you like the genre! (I really hope I can play Mario Galaxy 2 soon!)

my childhood favourite game it’s still peak i fucking love super Mario galaxy you will always have a place in my heart

Complété sur Super Mario 3D All-Stars, mais même à l'époque je l'avais complété sur Wii.

Une masterclass en tout point, rien ne peut lui être reprocher hors que pour le compléter le jeu doit être fait deux fois, ce qui est un peu... Meh. Mais ça ne changera pas la note tellement le jeu est incroyable !

This was the first all around great 3D mario. I'm surprised it took 2 gens to get all the rough edges sanded off, but maybe it was still extremely strong around the time for the prior 2. It feels like a good balance of sunshine and 64's best strengths, and even shows some portions of the DNA that became Odyssey, the still hands down best 3D Mario.

The added story wasn't anything to write home about, but it is nice you can either delve into it a bit or wholly ignore it(save for the opener). The spherical motion of the game doesn't break often, and though it can be frustrating when it does, not nearly as much as the frustrating parts of the prior 2 3D marios. and it's a blast to traverse. The motion controls were entirely unnecessary as the port proves, but there is some added fun in using them to some degree.

The level design which boils down to "what if space were collections of planetoids that feel like a mario level", but frankly this plays to the strength of what you find in sunshine. A lot of the design in sunshine is really good, except for the minor side stages, but this combines these together a lot more succinctly with few odd or overly frustrating choices. And it was really smart to use the comets to modify conditions on levels for some extra challenge you can totally avoid.
It's not -the- perfect 3D mario game, but it's definitely in the upper half of the ranked list.

This is a game full of unique ideas and mechanics that remain fresh all the way until the credits roll. This remaster has brought the graphics to a point where it may as well be modern - an animated art style will always hold up better than realism but this game came out in 2007 and you would not think it to look at it. I could gush about all the ways this game is great but in the fairness of my time I'm going to mostly highlight the small negatives I have with it.

The biggest issue that holds back true love for this game is just how much it wastes your time. A level in this game will take around 5 - 10 minutes to complete, but each and every time you get a star (of which you will be getting many) the game kicks you out to the Observatory. End of level animation, animation of coming back to the Dome, score trackers going up, ask if you want to save, wait for it to save, use the blue star to access level select, choose level, confirm, watch animation of Mario flying to level, wait for stars to appear, select star, confirm, camera pans over level, Mario flies in - now you can play. This happening for every single level means you spend collective hours in this meaningless downtime. It seems a small thing to harp on but this game at minimum requires 60 stars to complete, and you are going to go through that process every single time - even longer if the level you want to do is in a different dome.

The other time wasting issue comes from the dialogue; it's overall a smaller issue but the text boxes being unskippable for several seconds is annoying to someone who can read quicker than the target demographic of 8 year olds.

The game's soundtrack is majestic, the graphics awe inspiring and the gameplay is varied and challenging. I would give this game my highest recommendation, but unfortunately it is locked behind this obscenely over-priced bundle on the switch. I get that these games (64, Sunshine and Galaxy) make up some of the most important titles ever released, but £70 for three games that are decades old is a crime.