Super Mario Galaxy

released on Nov 01, 2007

A 3D platformer and first Wii entry in the Super Mario franchise, Super Mario Galaxy sees Mario jump across planets and galaxies with varying items, enemies, geographies and gravity mechanics in order to reach his enemy Bowser, who has attacked the Mushroom Kingdom and hijacked Princess Peach's castle with her inside.

Released on


More Info on IGDB

Reviews View More

Great game, one of the best on the Wii. It's easy to play but can become quite challenging if you want it to.

Where do I start with this game? It's revolutionary, breath taking, and greatly impactful. It's very bombastically cinematic, yet also soothing and intimate. Super Mario Galaxy utilizes the large expanse of space to stellar effect.
I would say this game aged pretty well, I was able to replay it a few years ago and never got stuck. This game is a real good way to showcase the capabilities of the Wii and worth getting one just to play.
There is orchestral music in this game that propels it, a charming hub world, and a great selection of Galaxies to be shown. Meanwhile, Bowser is in space up to no good again.
This is nearly the textbook definition of a perfect game that I would change little of or not at all. I am biased as this is a nostalgic title, but I believe it stands the test time and needs to be preserved for gaming history.
Thank you for reading my review <3

Si pudiera ponerle 6 estrellas a este juego lo haria
Tiene la mejor ambientacion de la franquicia junto al mejor gameplay de plataformeo, una rejugabilidad increiblemente densa y el soundtrack mas denso de la saga principal
Es tan bueno que existe Mario Galaxy 2

Compared to Super Mario 64 Galaxy is more akin to a series of self-contained fairly engaging platforming challenges rather than having its identity blurred being a borderline collectathon.
One thing this game has going for itself over 64 is its sheer amount of variety in the gameplay and its presentation. Every single level offers new mechanics while staying true to the core gravity gimmick of the game which makes it hard to get bored. The janky camera of 64 is also gone and is replaced with a far wider fov and a mostly static camera in turn giving the players far more agency over what's on the screen. But artificial annoyances such as the game's overreliance on motion controls is there and takes a long time getting used to and the overall variety seems to diminish near the end with reused mechanics, bosses and sometimes entire levels.
Either way this game aged surprisingly well compared to its predecessor.