

A 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.
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It's 1991. The neighbor brings over his brand new SNES, putting my brothers and me in a trance. How could we resist? It was 16-bit Mario: spin-jumping, cape-flying, fence-punching, and dino-riding! How quickly Nintendo made us forget the thoughtful design of SMB3 by throwing us a few gimmicks.
But upon replay, Mario is slippery. His weight and momentum don't make sense here -- nothing like the perfectly weighted pudgy plumber with the raccoon tail.
Yes, there is some magic in seeing the change of scale between hills on the map and hills in the stage backgrounds, but visuals aside, those stages are largely empty and barren (perfect runways for the infinite cape maneuver -- is this a Mario game or a side-scrolling Pilotwings?)
Because of the tumbleweed levels, the eponymous "world" is largely felt on the stage select map (I suspect the gaming community's fond memories of this title lie in watching terrain clear away after each dive through a keyhole).
All in all, this universal staple of GOAT lists just doesn't hold up without nostalgia-colored glasses.
The best physics of any 2D platformer, no contest. Vanilla SMW has been surpassed by more modern games, but romhacking and kaizo has made it eternal.
Great graphics, great music and SFX, Mario's lookin damn good and you've even got your favorite boy Yoshi. Really knew what it wanted at the time and nailed it; there's a reason so much of modern gaming is based on this and not the original marios. One of the few 2D marios I still enjoy.
Having never truly played a Mario game before and after hearing praise about the games for years, I've gone into each of these Mario games with a lot of doubt they'd hold up today and actually live up to the expectations. I've been pleasantly surprised to be wrong for all the games up until now, with each one being fun and improving upon the previous iteration.
I am utterly shocked to say that Super Mario World has easily jumped to one of my favorite games of all time. The others I played for fun with the intent of understanding Mario's evolution leading up to Super Mario Wonder, abusing the rewind feature to be able to get by without restarting all over. SMW on the other hand is an absolute joy to play, impossible to put down, and had me exploring every inch of each level to uncover all of the secrets. Yoshi is an excellent addition, it continues the fun use of the koopalings, and actually respects the player with how difficult it can be at times with a generous amounts of 1ups. I played through the game for real without relying on the rewind to get me through each level
This game is it honestly
easily my fav 2d mario game the music the levels are so great