Super Mario World

Super Mario World

released on Nov 21, 1990

Super Mario World

released on Nov 21, 1990

A 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.


Also in series

Super Mario World
Super Mario World
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
Yoshi's Safari
Yoshi's Safari
Yoshi's Cookie
Yoshi's Cookie
Super Mario World: Mario to Yoshi no Bouken Land
Super Mario World: Mario to Yoshi no Bouken Land

Released on

Genres


More Info on IGDB


Reviews View More

It's a great game, probably the consolidation of what a platform game needs to have. But I think It's a little bit overrated. There are other SNES games as good as this.

Is this too low?
Idk its a solid platformer all around, but I just wasnt floored by the creativity as I might have been in 90s

Even today, this platformer stands as a stalwart example, showcasing occasional spikes in difficulty that remain finely balanced. What truly astounds me is the wealth of hidden secrets and additional content the game presents, ensuring a high replay value. For enthusiasts of retro gaming, this title is an absolute essential, offering an experience that remains timeless.

Sometimes it feels like I'm the only one in the world that feels these games are the Taylor Swift albums of the game industry; Impossibly revered as masterpieces every time they play the same song wrapped up in another 15 song set. I almost feel the need to ask someone to explain the appeal but I never will because their answer will merely be as it always is: "You just don't get it." And I certainly don't - they're very right. Just as I am not one of the girlies that just gets it with swift, so too do I not understand the appeal of getting to the end of a stage in Mario. It elicits no feeling of accomplishment, no satisfaction of mastery, only relief that I don't have to touch the level ever again.
Please understand I write this in admittance of defeat, that to me- I've failed as a well-versed "gamer" to appreciate a game series near universally loved as Super Mario. So badly I want to get it, so badly I'd love to appreciate more than the endearing designs of the characters and the timeless music and actually love the GAME part of the games, but I think that as long as the point of them remains as simple as "get to the end", I fear that I never will. If one feels it necessary that I am burned at the stake for not getting the appeal of mario games, so be it.