Super Metroid

released on Mar 19, 1994

The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.


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Um dos melhores Metroid que joguei. Apesar do meu favorito ainda ser o Zero Mission.

One of the best of its genre. I loved this game as a kid and I still do. It’s not five stars because there are parts of it that show it’s age nowadays. Still very much worth playing.

Of the big 3 Nintendo IPs, along with Zelda and Mario, I've always found Metroid the least interesting. The games aren't bad, I just think they're less strong comparably when it comes to platforming and combat. This observation isn't addressed here in the third game in the series.

It might seem strange to make that claim when you see the scenario variety, but the complexity of the platforming peaks early on when you don't have any upgrades. The later scenarios, like running through a room with a speed booster or using the grappling hook, are just employments of an upgrade. Nothing mechanically interesting is happening. Same with weapons, you just get stronger pew-pews.

What the game actually does well is its map, and, in this way, it's probably the strongest game in the entire series. The genre this game falls in is described pretty firmly as being about constant backtracking to put new upgrades to use. I'd argue Super Metroid is a linear game cleverly disguised as one with exploration. The path forward doesn't stop. The end of each area dumps at the start of the next. It's an ingenious map, and you can rest assured that even if you don't know exactly where to go at the end of an area you are still in the starting point of the next one. Exploration tends to be short detours for a small optional upgrade instead of a means to progression.

It's not the best jump-and-shoot game, but it is a great one. 4/5

I can't believe they made Hollow Knight in 1996.

Save the animals screwattackgaming stuttering Craig (really good game, I liked it a lot)