Super Monkey Ball Adventure

Super Monkey Ball Adventure

released on Jun 30, 2006

Super Monkey Ball Adventure

released on Jun 30, 2006

Our four heroes from Super Monkey Ball - Aiai, Meemee, Baby and Gongon - were enjoying a typical day, when they saw a flying machine crash down on a nearby island. Soon, they discovered that the mysterious Naysayers have appeared, spreading discord and unhappiness all over the island. And to top it all off, the prince and princess of the neighboring islands have gone missing on Jungle Island - if they aren't found and returned, there's sure to be trouble! Can our heroes restore order to Monearth? Super Monkey Ball Adventure takes the monkey rolling madness of the previous games and puts a story-based spin on it. Choosing from one of the four monkeys, Players roll their way around the various islands of Monearth, talking to citizens and performing the tasks they request (such as delivering sandwiches, finding a missing baby, rescuing rare flowers, and more) to cheer them up.


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What did they do to my balls?? I reeeaaally enjoyed rolling around an open map for an hour for every 10 minutes of actual monkey ball stages.

the designers for this need a death penalty

"Mom, can we get Super Monkey Ball?"

"Dear, We have Super Monkey Ball at home."

Super Monkey Ball at home:

que dire? jeu légendaire. peut-être même le meilleur

Ragequit on the second world. Almost NOTHING felt right to me.

The controls are worse than fucking Monkey Ball Jr. It feels incredibly innacurate; you feel like you're slipping all the time.

Falling off/dying is a pain in the dick. You'll have to climb all the way back to where you were, and hope you don't fall there too, otherwise, you'll have to do even more work.

The challenge stages suck ass because of the controls. The level designs are also ripped straight from the original games.

Overall, this game just sucks. Don't play it.