Super Monkey Ball

released on Sep 14, 2001

An expanded game of Monkey Ball

Super Monkey Ball is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the failure of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed Super Monkey Ball was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console.

Conceived by Amusement Vision head Toshihiro Nagoshi, Super Monkey Ball involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well as extensions of the main single-player game.

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It's a great concept and most of the levels were pretty cool but there are occasional bullshit levels. Level 4 of expert mode can kiss my ass. Party games and mini games were really cool though.

The eternal childhood struggle of trying to get past Expert 4, cooling off by playing the easier difficulties or party games, then doing it all over again... that is an experience which Banana Mania outright refused to replicate.

I didn't think I could be traumatized by a game with funny monkeys but here I am.
Farthest gotten: Floor 26 Advanced Mode
I don't think I want to play this ever again.

Fun arcade action. You'll go insane without save states.

The fucker who designed some of the most fucking evil stages in any video game and then said "Two lives, take it or leave it" is quite possibly the most sadistic human being in all of history. He's also a fucking genius.