Super Monkey Ball

Super Monkey Ball

released on Sep 14, 2001

Super Monkey Ball

released on Sep 14, 2001

An expanded game of Monkey Ball

Super Monkey Ball is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the failure of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed Super Monkey Ball was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, Super Monkey Ball involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well as extensions of the main single-player game.


Also in series

Super Monkey Ball Adventure
Super Monkey Ball Adventure
Super Monkey Ball Touch & Roll
Super Monkey Ball Touch & Roll
Super Monkey Ball Deluxe
Super Monkey Ball Deluxe
Super Monkey Ball 2
Super Monkey Ball 2
Monkey Ball
Monkey Ball

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Genres


More Info on IGDB


Reviews View More

Great game but I'm a scrub

Game is really fun. I sat down to properly finish every level. Advanced is very difficult and i struggled to finish. Expert is even longer and wayyy more bs. Im too much of a noob it just seems nightmarish to finish. The like single pixel walkways is where i tap out. I love playing it with friends and seeing how far we can get. But sitting down to actually finish it is a nightmare. Not a fan of the camera either. The arcade style of game is really fun tho and its cool to go fast/do shortcuts. Fun ass game to play.

It's a damn impressive feat to make one of the best 3D platformers and not even have the ability to jump. Laser focused on exhilarating obstacle courses, Super Monkey Ball does one thing, and it does that one thing really well. Okay, the minigames are a lot of fun, too, but still, this is platforming at its purest.

I really don't like the arcade-esque approach to this game that Nagoshi had, severely limiting the experimentation possible with the levels. But I can't deny that some of the levels here are challenges that are worthy of standing next to SMB 2.

Ah yes, Hell! I've always wanted to visit. Ooo, and bananas too!

Solid but not as fun as 2 for me

Thought I would like this, but kinda hated it due to the controls, which felt so much worse than other "roll a ball around" games. Maybe it's because I played it on an emulator with a non-GC controller?