Super Paper Mario

released on Apr 09, 2007

The newest chapter of the Paper Mario story isn't just out of this world... it's out of this dimension. What at first glance appears to be a 2D side-scroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii.

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people are half n half about this game. as someone who fucking loved the thousand year door, i can say this is pretty damn good. it's shorter, which fits the gameplay style of it being more a traditional 2d platformer (with a 3D TWIST!!!). the story is magnificent, and the characters are written in a similar way, still dark humor and same level of witty. the ending almost made me cry, which ttyd didn't do. however, this receives a star off difference due to the gameplay not being as engaging, especially with the battle system.

Super Paper Mario fundamentally does not work for me on a conceptual level. On paper (heh) I should love it, I love Paper Mario, and I love Mario platformers, but combining them does absolutely nothing to benefit either genre.
Paper Mario is a fun turn based RPG, Super Mario is a tightly designed platformer, and when you put them together you end up with a watered down RPG with bland and basic platforming. The worst of both worlds.

God I love this game. So different from the first two paper Mario's and yet it still pulls it off in its own way. The game has such a weird vibe it is so hard to explain it. It's one of my favorite childhood games and I'm super nostalgic for it.

Though the execution was less than perfect with even its own main gimmick being pushed to the wayside pretty early, Super Paper Mario still captures the charm of the series while creating an interesting blend of platforming and RPG elements. If you're looking for the same vibe, play Wuppo.