Super Puzzle Platformer Deluxe

Super Puzzle Platformer Deluxe

released on May 24, 2013

Super Puzzle Platformer Deluxe

released on May 24, 2013

The title says it all. Take one part falling block puzzle game, combine one part old-school platformer, add a couple thousand pixels, blend and serve. Why match colored blocks when you can just shoot the hell out of them? Your goal is to survive as long as you can in the single player, or the competitive multiplayer, or many challenges to help build your skills.


Released on

Genres


More Info on IGDB


Reviews View More

Is alright but gets a bit stale towards the end

A really fun original concept on the Tetris/Match 3 vague styling type of game that unfortunately I think has been rendered moot with the improved version of essentially the same game from the same creator in Unidentified Falling Objects. It feels like here the progression is a lot faster than UFO but subsequently the penalties for dying are much more strict, at least in the early game. I also think the lack of customization options in the formatting/graphics are a little irritating since I would want to be able to fit things to my larger screen but it's not a dealbreaker. A killer concept & fun enough on it's own, but UFO took everything & massively built upon it so I'm not sure how often I'd be revisiting this one.

very cool action puzzle game with very cool music, fun to play in co-op

Surprisingly addicting. Lots of replay value for how little content there is

Every couple of years I see this game in my library and feel compelled to give it another try. This is one of the first games I had in my Steam library, and it never fails to disappoint me every time I play it.

I think this is one of those things where the idea for the game sounds good until you think about what it would actually be like to play it. There are a lot of falling block puzzle games, why not twist that and make it so that you're not controlling the blocks by dropping them, but instead by managing them from inside the field, jumping and dodging them while trying to arrange fallen blocks? The truth is that trying to create combos in a falling blocks game isn't very fun when the only means you have to do it with is a gun that only shoots horizontally. Waiting for the game to eventually create a large enough cluster of blocks to then slowly shoot it in order to get the points for it is simply not fun, it's like someone's playing a really fun game and you're just kind of witnessing that person have fun instead of you. Cool music though.

Somewhat scant on content, but that's more of a testament to how fun this game is because I want more of it. While that may be a bad value proposition for some, I have nothing but praise for how fun and tightly designed the core gameplay is. Very fun.