Super Smash Bros. Melee

released on Nov 21, 2001

Super Smash Bros. Melee is the second installment in the Super Smash Bros. series and the follow-up to the Nintendo 64 title. It includes all playable characters from the first game, and also adds characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. Super Smash Bros. Melee builds on the first game by adding new gameplay features and playable characters: it's major focus is the multiplayer mode, while still offering a number of single-player modes.

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Look, I know, this is the holy grail of Smash players, it's supposed to be the best version of all the Smash games, incidentally it also was the very first game I picked up when I bought my Gamecube, and I am just not having fun playing it. Never have. And I kept trying! I bought Ultimate on the Switch, I even beat its never-ending solo campaign, I just don't enjoy playing Smash. It bores me to death. Points for the fanservice and the solo campaign that is definitely better than Ultimate.

While it wasn't designed to be a competitive game, the fact that there's always something to improve in your gameplay IF you play this game competitively is why it's always stuck.

This was the game that arguments were decided over when I was like 9. I love how fast paced this game is and its crazy its managed to survive this long competitively.

The FGC Goat. The fighting game with the second highest skill cap around. The single player is mediocre and the roster is horribly unbalanced. The training mode is also not designed for proper practice becuase of the c-stick being disabled. There are loads of problems with the game, but the fighting mechanics are so good and its music/roster/stages are top notch for their time.

I did NOT grow up with this game, but I can acknowledge that it is a very enjoyable experience overall. The gameplay is still fun, even after 20+ years. I wish I could get some friends over and play melee like people used to back in the early 2000s.