Super Smash Bros.

Super Smash Bros.

released on Jan 21, 1999

Super Smash Bros.

released on Jan 21, 1999

Super Smash Bros. is a crossover fighting video game between several different Nintendo franchises, and the first installment in the Super Smash Bros. series. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups. Super Smash Bros. is a departure from the general genre of fighting games: instead of depleting an opponent's life bar, the players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as the damage is taken.


Also in series

Super Smash Bros. for Wii U
Super Smash Bros. for Wii U
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Nintendo 3DS
Project M
Project M
Super Smash Bros. Brawl
Super Smash Bros. Brawl
Super Smash Bros. Melee
Super Smash Bros. Melee

Released on

Genres


More Info on IGDB


Reviews View More

This one really takes me back, but I'll do my best to remember it as much as I can!

I remember reading the title on the rectangular box. Due to some naming conventions, sometimes the biggest word is read out so me and others would joke it was either "Super Smash Bros." or "Smash Super Bros." but this was a game that had the great idea, as demonstrated in the opening with the master hand, mixing up combat with multiple franchises from Nintendo's library that they had full rights over!

Again, as illustrated from the beginning, it's like those moments where as a little kids you could play with action figures and have people from totally different genres fighting each other because you didn't give a shit about copyright as a kid and exactly who was going to stop you from enacting the Enterprise encountering the Death Star or Luke Skywalker and He Man having a dual before taking on the staypuft marshmellow man!

The game was a fairly interesting fighting game, allowing movement up and down onto multiple platforms and with no actual health bar to speak of, you have to rack up damage on the other opponent until your hits are able to knock them so far away off the arena that they can't get back. It has many fun levels based on all the different universes that are interracting here with Hyrule, The Starfox, Pokemon centre and many more that I can't quite remember.

All the characters have their own abilities that feel unique to them and are, I feel, balanced in a way that it works really well. Not to mention all the items you can pick up and use to give yourself an edge and to reference the classic games they come from with the hammer from the classic Donkey Kong games, a pokeball holding a random pokemon, a fire flower and many others. Including a large crate that these items can arrive in.

Like any good fighter, there's multiple secret characters that can be unlocked and have later now just appeared in the sequels as starting characters.

The main campaign has you fight all the different fighters, plus a few unique ones like an army of Yoshis, army of polygon people (basic poly versions of in-game characters), a metal mario (Mario, but as he's metal he's much heavier and harder to knock out) and the Master Hand which, as a flying hand, doesn't have a % to be knocked out but instead, hit points.

Playing this game was a massive blast and it's very obvious to see why they made sequels of it years later for the follow up consoles that came after the N64 and I can't say I blame them.

Superseded in basically every way by later games in the series, but still incredible that it exists. The idea that you could make a game where Mario beats the **** out of Pikachu is wild. Controls feel a little janky at times, but has nevertheless aged decently well.

Playing this game in the modern era really makes it hard to put it into context. For 1999, this game is pretty crazy, and I feel like I appreciate it on that level. It's not my favorite to return to, as I don't have a whole lot of nostalgia for it, but its got a unique vibe that no game can really match.

Super Smash Bros., lançado em 21 de janeiro de 1999, é um jogo que revolucionou o gênero de luta ao oferecer uma abordagem única e divertida que agrada tanto aos fãs de Nintendo quanto aos jogadores casuais. No entanto, embora tenha sido um marco na indústria dos videogames, algumas de suas características podem não ser tão atraentes para todos os jogadores.

Uma das maiores realizações de Super Smash Bros. é sua abordagem acessível e amigável para jogadores de todas as idades. Ao invés de focar em combos complexos e movimentos intricados, o jogo simplifica a jogabilidade, permitindo que os jogadores se divirtam sem a necessidade de dominar técnicas complicadas. Além disso, o elenco diversificado de personagens da Nintendo, desde Mario e Link até Pikachu e Kirby, adiciona uma camada de nostalgia e apelo para os fãs da empresa.

No entanto, alguns jogadores podem achar que a jogabilidade simplificada de Super Smash Bros. também limita a profundidade estratégica do jogo. Em comparação com outros jogos de luta, a falta de combos complexos e a ênfase na ação rápida podem tornar as partidas menos satisfatórias para jogadores que preferem uma experiência mais técnica e desafiadora.

Além disso, o modo single-player do jogo pode deixar um pouco a desejar. Embora o modo Clássico e o modo Adventure ofereçam algum conteúdo para os jogadores solitários, a verdadeira essência de Super Smash Bros. é encontrada no multiplayer, onde amigos podem se reunir para uma competição frenética e divertida.

Considerando esses aspectos, uma nota de 7/10 parece justa para Super Smash Bros. É um jogo que conquistou muitos corações e definiu um novo padrão para os jogos de luta, mas pode não ser para todos os gostos devido à sua abordagem simplificada e à falta de profundidade estratégica em comparação com outros títulos do gênero.

These character models are too charming to say no to, I love ‘em, but dear lord, why does Donkey Kong look like he got thrown into a pencil sharpener then stung by a bee—