Synthetik: Legion Rising

Synthetik: Legion Rising

released on Mar 15, 2018

Synthetik: Legion Rising

released on Mar 15, 2018

Synthetik: Legion Rising is an unforgiving shooter rogue-lite set in a world overrun by machines. Battle from floor to floor, defeating an array of robotic forces using powerful weapons, upgrades, and quick reflexes in this gun-play focused fun-fest!


Released on

Genres


More Info on IGDB


Reviews View More

Great rouge lite with equally matched music make sure to play with friends and test out if friendly fire works

Excellent game, i only put it down to play other games.

It's a fucking entourage of bullets and explosives and lasers and robots and everything going off all at once. Sensory overload doesn't begin to describe the feelings of being cornered into a boxed room by forever spawning spider-bots and teleporting chrono-troopers, and you make your way out with 2 lucky ricochet shots that pierce through their armor and cause them to explode in a chain of chaos.

The only real complete you can leverage is that after nearly 40 hours in the game I find myself wishing it was a little easier that way I can actually make it past the 3rd floor. The game is brutal and it's hard to know what makes what tick on your weapons. Passive and active items are really simple but the guns, the main focus of the game, come in so many variations and different stats that it's more overwhelming than the actual gameplay.

Of course I play the game not really worrying about that and not really taking it seriously, the core combat is so satisfying that I'm satisfied with what I have seen from the game so far even if it's barely scratching the surface.

An odd roguelike that hurts my eyes

2D roguelike shooter. After that, you might instinctively stop reading. I however would advise you to give this game a chance. It manages to do enough to set itself apart from “Enter the Gungeon” and others of this genre. Prepare yourself for a steep learning curve, as SYNTHETIK has many mechanics. They might seem intimidating at first, but they are what make SYNTHETIK fun and replayable. Add to that a great artstyle, satisfying gun play and a good soundtrack, and you have one of my favorite roguelikes.
Story
There is almost no story. In the beginning, you are told that you have to stop the robot uprising from launching Armageddon and that's about it.
Gameplay
When you first launch the game, you will be told to select a class, of which there are 8, after that you can choose a loadout. This includes starting weapon, items, and perks. After that, you will be ready to start a run. Typically, they consist of 4 stages and the final boss. Every stage consists of multiple floors. They are randomly generated and have a variety of enemies, objects, traps, and more rarely shops and treasure. Your goal is to get from the teleporter where you started to the exit. Unfortunately, for no one, are going to have to kill a lot of robots to get there. The tools for this job consist of many guns like the regular pistols and assault rifles to saw blade launchers and ion blasters. While these are powerful, they are also very rare. Don't worry, you can make do with just the common weapons, as everyone has a variant and four slots for modifications. These can completely change the gun. Some of my favorite include: fully automatic kar 98 and divine nailgun. After shooting and killing an enemy, you try to reload and notice that you lost the remaining rounds and have none in your gun. This is because you first eject your magazine to insert a new one. What this boils down to is a QTE every time you reload so that you skip a few fractions of seconds of you reload. Another oddity is heat that builds up and damages you if you fire for too long. There are also items divided into active and passive. You can only carry a limited amount of them, so you will have to discard weaker ones as you go along. You can also acquire buff to your stats or perks. They are rarely game changing, but multiple of them can make a difference. Once in a while you will encounter a boss, they can range from a Fighter jet to an armored transporter. One of the major differences from other 2D shooter is that you can't dodge most projectiles. The general strategy is to shoot a few rounds at an enemy, go behind cover, then either do it again, relocate or use an item. Overall, SYNTHETIK is a very replayable and has some of the best 2D action I've seen.
Graphics and artstyle
SYNTHETIK doesn't try to look realistic, but it might appear like it at first glacé. It manages to nail an artstyle perfect for its aesthetic. Other than that, the sound effects are some of the best I've heard. A headshot has never sounded more impactful.
Soundtrack
Hope you like synth wave, as that's the only thing this game has. Cyberpunk combat 2 is my favorite, also coincidently whenever it kicks in is also the time I rush into a group of enemies with no hope of survival.
Final Thoughts
Hey, hey people