System Shock 2

released on Aug 11, 1999

A first-person cyberpunk exploratory horror RPG and sequel to System Shock (1994) in which a soldier wakes up in the starship Von Braun in the aftermath of a disaster and finds himself in the midst of a conflict between SHODAN, the artificial intelligence antagonist of System Shock seeking mastery over humanity, and The Many, a flesh-based psychic hive mind led by the ship's corrupted AI.


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SS2 is so detailed and demanding in where you can allocate your upgrade points, that when I'd finally unlocked the privilege of firing the shotgun I'd found half-a-game ago, it sounded like the moans of God.

A classic, through and through. I love me a good ImSim, so seeing one of the early progenitors of the genre was hugely rewarding despite the obviously dated elements of the experience. Bioshock and the newest Prey may have it beat in terms of modern QOL updates and aesthetics, but there's a real magic here that I've never felt playing another game of its ilk. Absolutely worth a playthrough even if a few sections are real hair-pullers.

Full disclosure: I did cheat to complete the last sequence of the Many and the final fight against Shodan, but I don't feel too bad about it; those sections of the game are so egregiously broken that I'm shocked anyone managed to complete them back before the days of serious modding.

Fuck the Rickenbacker section.

better version of bioshock in every way

From Anatoly Korenchkin
Subject re: The Bull
Date 08.JUL.14
Recipient -

"Is HIV positive"