Tails Adventure

released on Sep 22, 1995

Tails must stop the Battle Fortress bird army from taking control of Tails Island to rule over the animals. On land, in the air, and at sea, Tails battles some pretty tough birds! Depending on the Japanese and international version of the game, Tails Adventure is either a prequel or continuation of the Sonic the Hedgehog games for the Sega Genesis. The game mixes traditional platforming and role-playing elements, as Tails is using different items and abilities, as well piloting his creations Remote Robot and Sea Fox, to travel across Cocoa Island to liberate it from the Battle Kukku Empire. Like many Sonic games for the Game Gear, Tails Adventure has been ported onto numerous compilation titles and other games as an unlockable game. It later received a re-release on the Nintendo 3DS in 2013.


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Tails Adventure had promise but is brought down by archaic game design and lackluster upgrades that make Tails Adventure more of a chore then a fun Metroidvania.

An overlooked Sonic spin-off. Tail's Adventure is somewhat of a Metroidvania where it had great ideas but fell flat due to the hardware it's on. The screen crunch and jankiness did not help this game at all. I wish Sega expanded on this idea and tried again on better hardware because the idea of a Tails themed metroidvania where you get to use his gadgets to explore is excellent on paper.

The memories I have playing this through the gems collection, on the tiny CRT my aunt lent me, on my noisy PS2...

I'm entirely biased, this is one of my favourite games of all time.

Tails' Adventure is an extremely charming game. Tails' more slow and at times outright sluggish controls might be off-putting at first but once you get used to the games more leisurely pace Tails' Adventure is an extremely cute and well put together Metroidvania-lite with intuitive level and puzzle designs and cute spritework. Most of this games drawbacks come from console limitations such as the two-button controls forcing constant pausing to swap items, or the four-item inventory limit with two always taken up by bombs and your little robot leaving both quality-of-life items and a lot of more niche interesting items never worth equipping. Despite it's drawbacks and slow pace it's a fun little game and rarely frustrating.

I didn't beat it, but from what I've played (up to the third level), this is a pretty solid title. It just seems kind of bothersome going through since I couldn't find any command to immediately exit a level, so I had to walk all the way back to the start if I needed a different item. I still think what I played was enjoyable. If you like Metroidvanias you might want to give this a go.

6/10