Tales of Symphonia

released on Aug 29, 2003

In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.

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I'm a stone cold motherfucker and I won't take any of your shit

really good, worldbuilding and storytelling are awesome, questing and characters are full of life especially for an old game. combat system is clunky but not anything you can't get used to, plays better than some games from a decade later

Does not hold up to modern standards by any measure, but the world-building, music, personal narrative all culminate to type of story-telling that has not been done in the same manner in decades.

Very fun to play alone or with a friend!

I’m just gonna keep it short and go straight to the point, was initially pretty favorable towards the game, with more thought and playing it’s predecessor I then realized I probably forced myself to like the game. Clunky battle system, awkward voice acting (absolutely baffling considering some of the talent at hand), paper thin characters (except Regal my baby boy), mediocre visuals, pretty awful music (considering the composer), an unclear character progression system that locks character development behind multiple playthroughs, and a story that plays it really safe after the first third make for a pretty awkward experience. The first point might change on a replay as the version I played was in 30 FPS, but I can’t see anything else changing. Probably the weakest Tales game I’ve played so far.