The Bureau: XCOM Declassified
released on Aug 06, 2013
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism. As agent Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a covert war to protect humanity from an otherworldly enemy.
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It's a third-person X-Com game in real-time. It's not bad, but I'm sure there's better in the series and in the genre.
I've played the original X-Com games in dos when they came out - except everything after apocalypse. This feels like the new X-Com: Enemy Unknown but in real-time, and commanding a small squad from the ground.
I enjoyed the 1960's atmosphere, and found some scenerios creepy and had a lot of fun with it. It feels like a breeze to get through so far, and too linear to come back and replay - unlike the original X-Coms and the newer ones. Action sequences are also too infrequent for what I like, and there's rarely any aliens outside of staged shoot-outs. I was never expecting one to jump out, or be caught in a room with a couple of them.
I haven't played enough third-person shooters, but I found this one lacking - especially around commands and weapons. ex. I can't tell my squad to take cover and protect themselves, and the weapons are the same series of pistol, rifle, shotgun, sniper rifle, rocket launcher but with different technologies.
My only other complaint is that I felt that running to and out of cover felt sticky (I take cover everywhere), not sticky enough (I need cover but can't get down), and delayed interactions with cover - like rolling or running out. I'm using a keyboard and mouse and heard that gamepads feel better to use.
I think those complaints are too minor to pass up this. It really feels like you're taking a small squad from Enemy Unknown and playing out their combat during the 1960's. Your fights depend on your skill, creativity, how well your command your squad, and your attention to the battlefield. The storyline is interesting, and I'm glad there's options in your interactions - although I don't know how it affects gameplay or the story.
Actually fun. An obvious copy of Mass Effect for the band wagon but hey, at least it's fun and in universe and doesn't canonize snake prostitute- OH MY GOODNESSS XCOM CHIMERA SQUAD WHAT ARE YOU DOING?!??!?!?!?
Suelo acabar las cosas antes de analizarlas, pero es que este juego me parece demasiado mediocre para perder tiempo en él. Lo conseguí gratis y al principio pensaba que bueno, aun no siendo la polla podría estar bien, pero la lista de cosas mas es interminable:
Los personajes son más planos que una tabla de planchar, con cambios de humor según convenga, además de ser estereotipos con patas. No hay sensación alguna al disparar. Da un poco igual que lo hagas con la escopeta o con la pistola, no da ningún tipo de feebdack, y eso en una saga donde incluso siendo por turnos habría sensación de disparo, es algo muy preocupante. Además, el juego te plantea que lleves a dos compañeros con diversas habilidades para acompañarte, pero en realidad no hacen nada. Apenas matan, sus habilidades son tonterías y al final acaba siendo un shooter con coberturas pero con un numero muy bajo de balas. Los enemigos, por supuesto, son esponjas de estas resistiendo cargador tras cargador como si nada. Es un pasillo que encima se nota mucho que lo es pues por todos sitios hay puertas cerradas, encajonándote en una cosa por hacer y no te puedes salir de unos límites muy estrictos, lo cuál le quita cualquier componente de estrategia. Y todo eso con 2 h de juego.
De verdad ahorraros esto. Ni gratis.
A great idea in a heavily underexplored genre (strategic shooter) hampered by absolutely abysmal aesthetics and story, repetitive and somewhat-engaging gameplay and an almost total lack of "strategy" on all but the hardest difficulty.
I just wanted a dumb mindless shooty game to distract me for a couple days and that's what I got. I played on easy and blew through everything which I'm sure was a very good idea because the gameplay was pretty repetitive and boring. The writing was completely awful but the voice acting was pretty decent. It had some of the worst facial animations I've seen, which was fun. Honestly not the worst game I've played through.
A fun enough Mass Effect-like. I didn't hate my time with it, but I wouldn't jump back into it.