The Darkside Detective: A Fumble in the Dark

The Darkside Detective: A Fumble in the Dark

released on Apr 14, 2021

The Darkside Detective: A Fumble in the Dark

released on Apr 14, 2021

Delouse your room with sage and pack up your travel-sized ouija board, it's time to re-enter Twin Lakes - America's 34th most haunted city. Join Detective McQueen as he puzzles his way through 6 chilling cases, risking life and pixelated limb to solve the macabre mysteries that plague the poor town.


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mmmhh pas aussi drôle que le premier...

I still don't like moon logic and this one has more, on the other hand it was still pretty fun so I won't complain, that much.

The Darkside Detective: A Fumble in the Dark continues the story while making everything bigger and better. The narrative continues to expand with more serious events taking place but doesn’t forget about the humorous comic relief. The puzzles are much bigger but are still grounded and won’t lead to frustration. It’s these upgrades that continue to elevate the series and make The Darkside Detective: A Fumble in the Dark an amazing sequel.

Sights & Sounds
- Visual design is, of course, the same as the first game. Lots of appealing pixel art throughout
- I don't know if it's just that I was paying better attention to the music, but it feels much improved this time. There's no real theme or genre to it, but it's all pretty good. The best tracks usually drop when the tension ramps up

Story & Vibes
- Like the first game, the story unfolds as a series of sorta-connected vignettes. Unlike the first game, there's a consistent thread running throughout the narrative that nicely ties everything together. It mostly pertains to what happens in the aftermath of the first game, so be sure you've played the prequel before trying this one out
- This is a marked improvement from the first title. My biggest complaint was the lack of a metanarrative to hold the story together, and that's nicely addressed in this game
- The humor is still pretty good. This title is maybe a little funnier than the first game, but it's a close contest
- As before, the writing/dialogue is superb. I love how well fleshed-out everyone's personality is. You can tell the writers put a lot of effort into this game

Playability & Replayability
- It's a point and click adventure game without may innovations on the basic formula. You'll wander around, investigate clues, pick up items, combine those items in humorous and unexpected ways, and inch the story along as you figure out each puzzle
- I understand that it's an entrenched genre trope at this point, but I still feel like some of the solutions are really unintuitive sometimes. I wouldn't have naturally figured out to combine decorative bunting and a garden gnome to make a grappling hook. Frustration-induced item combining is more-or-less a prerequisite for plot advancement
- Probably not going to return to the game, but only because I 100%ed the achievements. The chapter select menu made this much easier

Overall Impressions & Performance
- Except for the graphics (which are basically identical to the the prequel) and the writing (which is still very good), just about every change made in this title is an improvement. It's really nice to see a developer build upon and evolve a series with a simple concept, carefully ironing out the wrinkles and refining their formula
- The game ran perfectly on the Steam Deck

Final Verdict
7.5/10. Basically just like the first one, but with several improvements. More of a good thing is always a good thing, so buy with confidence if you liked the first title

thank u next (meaning not "cool game but I'm moving on from it like a normal person," but rather "where's the next game in the series, i need it RIGHT NOW" u feel?)