The Elder Scrolls Online

The Elder Scrolls Online

released on Apr 04, 2014

The Elder Scrolls Online

released on Apr 04, 2014

Experience an ever-expanding story across all of Tamriel in The Elder Scrolls Online, an award-winning online RPG. Explore a rich, living world with friends or embark upon a solo adventure. Enjoy complete control over how your character looks and plays, from the weapons you wield to the skills you learn – the choices you make will shape your destiny. Welcome to a world without limits.


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The Elder Scrolls Online is a massive game, and that's both a blessing and a curse. Exploring Tamriel with friends is an absolute blast, and there's always something new to discover. But the combat feels clunky at times, the early quests can be a drag, and honestly, it can be overwhelming if you're new to MMOs. If you love the Elder Scrolls universe and want a huge world to lose yourself in, it's worth checking out, especially with the recent expansions!

I have tried again and again to get into this game and it just doesnt click for me. Not only am I a huge elder scrolls fan but MMOs are one of my favorite genres, this should be a god tier combo for me. But its not.

It just fails to capture me in so many ways, the stories feel bland and uninteresting - just generic MMO stories ive seen a million times, the combat is really clunky and delayed feeling, and the game offers little challenge. Its unfortunate because I was really enjoying re-exploring Vvardenfell again since I played morrowind last, and only got 1/4 of the way through before dropping the game again. I've tried to get into this game at least 5-6 times now. Im done, im just accepting this one isn't for me unfortunately.

Epic
+ Xbox Series X Retrocompatible

O jogo até deve ser bom, mas ele caga pros novatos e não diz nada sobre com progredir

Sounds good, doesn't work
99% of content is locked behind a paywall

I've played a few F2P MMORPGs that have come in the early 2010's, including too much Neverwinter. I've played this on-and-off again from 2015 until now and saw significant developments and expansions - from the janky mess with poor quality of life, to something that loads and feels much better 10 years later. Also, I've never played The Elder Scrolls: Oblivion, Morrowind or Skyrim, just Daggerfall.

This feels like a good MMORPG, while suffering from the typical MMO problems. There's daily quests that can completely absorb players into unfun loops, fetch quests and an unchanging landscape littered with other distracting players.

However, there's some seriously good questlines in here. Knowing a little bit of Elder Scrolls lore helps to understand what's going on, but the precursor to Daggerfall storyline is new, making this a good introductory point for the entire series. While some of the stories are very interesting and requires player choice for how some areas end up - while creating no significant impact on the landscape, just NPC interactions - is a pleasant relief from these kinds of games. There's also some interesting change-ups from the usual MMO quests of "find this," "slay this," or "get this and bring it back", including a time I had to solve a murder based only on hints that ghosts gave me.

The combat feels much better than other third-person MMORPG systems, where hitting, blocking or getting hit actually have a feel of weight to them. Maybe not as much as a Dark Souls, but it does make a game like Neverwinter feel like an arcade cabinet version of an action-RPG.

For people looking to get into this game on a free weekend, I highly recommend avoiding uninteresting side-quests or daily quests, especially at early levels. Running on a second character in a different starting location was definitely improved by focusing on the interesting story arch of their faction's region.