The Floor is Jelly

The Floor is Jelly

released on May 30, 2014

The Floor is Jelly

released on May 30, 2014

Who hasn't dreamt, at some point, of filling a pool full of jello and swimming in it? In some of us, that dream never died. Some of us kept dreaming: what if the whole street was jello? Or the continent? The world!? The Floor is Jelly posits a universe made of jello, made purely for one's own amusement. No longer need we look to our walls and our floors and sigh, "How solid! How sadly immalleable! How I wish for a world consisting only of Non-Newtonian fluids!" That world has arrived, via the dark magic of videogames, as The Floor is Jelly.


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Extremely charming! A simple puzzle-platformer that introduces a few cool ideas without overstaying its welcome. I'd recommend it to people like me who are intimidated by platformers but don't want to be.

i forgot i had this and found the game hidden in my computer files

genuinely thought it was some sort of trojan disguised as an extremely cute platformer

i happily played on for 15 minutes with the full idea that my computer was being hacked but didn't care as it was so cute

Joguei por uma horinha e foi o suficiente pra chegar num ponto em que o jogo fica frustrante e chato, mas tudo antes disso foi legal (não recomendo).

#FreshFebruary

Fun platformer with cool physics and a bouncy scenery used in pretty creative ways. The last quarter of the game sacrifices fun for originality, but it's a short game so it's not that bad.

I'm not really sure if its ending was considered played out in 2014 but it felt played out now. That said its alright really nothing special some puzzle mechanics didn't feel properly explained but it's nothing too harsh.

This game, in the absolute best possible way, reminds me of old flash games I used to play. That's not to say that it's cheaply made or anything like that, but that it has such a degree of charm bundled in with really interesting, unique mechanics that you just won't find in any other releases. The game had me enraptured with the surprisingly beautiful art and music, and kept me interested in playing by having the perfect amount of difficulty. This game is, to me, the pinnacle of what indie games can strive to be.