

The Legend of Heroes: Trails of Cold Steel II
released on Sep 25, 2014
The Legend of Heroes: Trails of Cold Steel II
released on Sep 25, 2014
The Legend of Heroes: Trails of Cold Steel II is a Japanese role-playing game and the sequel to The Legend of Heroes: Trails of Cold Steel.
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I feel like if i was one of those drooling Neanderthals that started with CS instead of sky i would have liked this one a lot more. Those first 5 games just absolutely fucked my expectations. Also requiring ng+ for a vital scene to the story is evil im so glad i knew beforehand
game fucking sucks
Continues a month after the end of the previous game. Starts you at level 40 with combat links already leveled up around the max level of the previous game, you will still have your combat abilities and will improve them or gain more so it's not a sequel that starts you off barely able to do anything again. A likable and large character cast has you choose six-seven members that leads to different dialogue or character interactions throughout the game, unlike the first where you typically were given set characters in each chapter. Main and supporting characters that you continue to learn more about and interact with from the first game and starting to have more of a focus on the wider world and characters from previous Legend of Heroes games. The battle system is still enjoyable with them making magic abilities much more useful this time around, giving better character balance and more options. Never requires grinding, and even without it, I think I hit the highest ending level I ever have in a JRPG with my character being around 140. Still has a very good soundtrack, though a lot is taken from the first game. Still love Fie, Sara, and the fast forward button that can be used to speed up battles and to move around the world much faster.
Still a terrible battle initiation system and overly hidden side activities and items. With this game being set around a civil war the extremely small towns give little to the imagination causing the war to feel insignificant, even more so when an event with the greatest damage to a town and meaning to characters killed a total of one person and somehow missed any building of value in the town of only about 12 total structures. They have taken Gaius being the more confident straight man of the group to a really boring extreme, to the point where his last three bonding events are basically just repeats of him voicing his dedication to protecting both his homelands and telling you how much he respects you. And have taken the overly nonlethal methods of JRPG characters to the extreme as somehow you avoid killing people even as you cut through mechanized vehicles with a giant robot and at one point repeatedly smash through soldiers armor while bashing them with your weapon while under the effects of your out of control super saiyany rage mode while still managing not to kill anyone.
Reverie "Corridor"
Good stuff, cant wait to start CS3
Se supone que debería ser el equivalente de Sky SC, y lo intenta, vaya si lo hace, pero al mismo tiempo no sabe exactamente qué quiere ser, si una conclusión a las líneas abiertas por su título predecesor o un puente hacia todo Lo Grande que se intuye por venir. Perduran ciertos lastres desde el primer juego (esos social links autoretconeados o esos mimbres escolares que infantilizan un poco el asunto) pero, al menos, hay que valorar que aporta ideas nuevas y más ambiciosas, refina algunas cosas y las dinámicas entre los personajes se sienten mucho más vivas (y se aprovechan de todo lo construido en CS1). El worldbuilding continua de manera excelente, Erebonia está más viva que nunca y Zemuria, en conjunto, no es tanto un escenario, sino un conjunto de engranajes políticos y sociedades opuestas. Pero, como videojuego, le falta foco.
No ayuda mucho a maquillar el resultado final que después del clímax claro de la trama tengas que comerte otras 6 horas de mazmorreo y misiones secundarias que parecen pegadas con calzador para 1) añadir fanservice con ciertos personajes y 2) aportar una nota final ligera y de El Poder de la Amistad y que no termine todo en drama
No ayuda mucho a maquillar el resultado final que después del clímax claro de la trama tengas que comerte otras 6 horas de mazmorreo y misiones secundarias que parecen pegadas con calzador para 1) añadir fanservice con ciertos personajes y 2) aportar una nota final ligera y de El Poder de la Amistad y que no termine todo en drama