The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past

released on Dec 02, 2002

The Legend of Zelda: A Link to the Past

released on Dec 02, 2002

The Game Boy Advance port of A Link to the Past has some small design differences with the original version, like Link's voice and an additional quest and dungeon unlocked after the completion of the main content. The new dungeon is only available after finishing Four Swords.


Released on

Genres

RPG


More Info on IGDB


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Há uma razão para esse ser clássico. Diferente do Zelda 1 e Zelda 2, a versão remaster do GBA tem uma mecânica bem atual.
O jogo pode ser difícil ou fácil, depende se você quer jogar com o Cane of Byrna e quatro poções de magia ou na moral com uma espada e fé no desvio. Música boa, design bom, inimigos bonitos (toma essa Zelda 2) e aquela história sem muita profundidade, mas fofinha.
Dos jogos mais "velhos", esse é o que mais recomendo

One of the most overhyped Zelda games out there. It is not well balanced. And has a lot of bad design. Might be a classic, but it did not age well.

Okay, i know, controversial opinion. Let's start with the good. It's still a Zelda game. Game still looks good. It plays fine. The music is great.

This game is very unbalanced. Everything hits like a truck. There is nothing you can do about it until LATE GAME. Once you get your first defense upgrade, you get your last one a mere 2-3 dungeons(the final dungeon). That makes the game an infuriating experience. You go 2/3 of the game with taking max damage for everything. You could have given a defense item before that to balance things out a bit.

The first half has pretty good dungeons. Fairly well signposted. Good and fair experiences. The latter half is hell. Unbalanced, terrible dungeon design, poorly signposted mess of a game. It's infuriately hard.

Examples, drop rates are terrible. Hey you need magic for this boss, sorry the boss doesn't drop it. That's just terrible design. I should not fail because I don't have enough of a consumable that I was supposed to magically know to conserve for the boss despite it also being the gimmick of the dungeon. Bad Design.

Oh hey, the NPC across the map gives you a cryptic clue to something. Oh you didn't talk or see them? Have fun being lost! The game turns into, guess what the devs were thinking.

There are so many cases of infuriating design. Things don't drop when you need them. Making you have to leave the dungeon. Bosses don't drop required consumables needed to beat the boss. Requiring you to either die, try and grind out what you need, or leave. Late game dungeons are infuriating to get around. Late game bosses are infuriating to fight. Do you want to fight a boss with conveyor belts, moving spikes everywhere, spiked walls, etc. You are constantly taking damage out of your control. Just bad game design all around. You want to guess what the devs were thinking because you didn't talk to dude in cave. You want a boss that keeps knocking you off a ledge thus resetting it's health.

Oh and my favorite terrible design decision. A required item to beat a boss is in a random cave and you would never know. You don't get the item in the dungeon you need it for. THAT WOULD MAKE SENSE! So you get all the way through thus dungeon. You cannot beat the boss. Have no idea why or where to go to solve the problem. You cannot defend that terrible decision.

I wanted to like this game so much. I had to force my way through it. This game did not age well. It has some great sprite work. Some fun genre defining ideas. A lot of bangin music. It's too bad that the 2nd half is a miserable experience.

don't remember playing this but I think it was good

My first 2D Zelda experience although i finished another one first. I found this game too hard for me as a kid :D. It must have been quite the revolution back in the days and some stuff was pretty cool. 2D Zeldas were less my style in general i suppose and today i would play the newer 2D Zelda games instead i suppose. Music is great as always, but chiptune making it less good for me by quality.

TLOZ: A Link to the Past (1991): Prácticamente injugable sin guía, si te dejas sin hacer algo "opcional", puedes no terminar el juego, o quedarte atascado permanentemente. Tiene muy buenas ideas, y es la semilla que hizo grande a Ocarina of Time, pero ha envejecido fatal (6,20)

I got this game by complete accident; I was actually trying to get Four Swords Adventures. What a lucky mistake it was, though. For the time this was peak open-world, and it held up pretty well as a GameBoy Advance title. The story is pretty simple, but it's a SNES game so to be expected.