The Legend of Zelda: Skyward Sword
released on Nov 18, 2011
The Legend of Zelda: Skyward Sword is the first Zelda game created specifically with the Wii in mind. The game makes use of the Wii MotionPlus peripheral for sword fighting, with a revised Wii Remote pointing system used for targeting. Skyward Sword is structured very similar to previous Zelda games, as you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles with only a handful of action.
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I really like a lot of little things in this game. I don't think the separate overworlds for each region that are more like one big obstacle course instead of a cohesive world are very good, though. Some of the dungeons are pretty cool and there are a few memorable boss fights. I'm not actually one of the people who hates the motion controls. I'm pretty fine with them, other than the flying beetle never flying straight no matter how hard you try to center the remote.
This game is the one that really signaled that the series needed a really big mixup, though. The formula was getting very long in the tooth.
This game is the one that really signaled that the series needed a really big mixup, though. The formula was getting very long in the tooth.