The Legend of Zelda: Twilight Princess

released on Nov 19, 2006

The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.


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This review contains spoilers

This is The Legend of Zelda formula perfected.
Twilight Princess is a game that fans can't agree if they love or hate it, but if you love Ocarina of Time I see no reason why you would say this game is bad, though I could understand saying this game is just ok. TP is OOT and MM blended together beautifully, it takes the monumental formula made in OOT and the dark creepy tones of MM and combined them.
From the cozy start to the heart breaking ending this game is a joy to play. While it has its lows with the water temple like all Zelda's do, it has its highs with some of the most memorable characters.
The phenomenal artstyle being ugly and gorgeous at the same time is a perfect choice from the team to match the theme of the light world vs the twilight world, The music being some of the best blending the epic orchestra and synthesized sounds to show the difference between worlds,
Having one of the best supporting characters in Zelda history with Midna's amazing character development and fantastic character design, Even the wolf segments, while get old towards the end, force you to play the game slightly more strategically than just spamming B over and over with an arrow thrown in, make this game a phenomenal experience that I wish I could experience again for the first time like I did in 2006.

The story is a good change of uniqueness while keeping that normal hero story there, with the twists and stakes being so high the story never loses steam once it gets going.
Zant being such a creepy and disturbing villain only to be a massive dork, Ganon showing up and just destroying a guy is cool as hell, and the ending of Midna destroying the mirror was one of the first times I cried at a game like I did.
I wish Nintendo made another Zelda even remotely close to this feeling but unfortunately it seems that will never happen.

ehhhhh i dont see why people love this game. sidequests feel cheesy but the main game is really cool. might replay this and see if my opinion changes but i have no desire to do so for at least the next 5 years

this is when princess zelda is at her most slay

My favorite zelda game of all time, from the opening sequence of herding cattle, to meeting midna/turning into a wolf to all the way to the snow temple. this game had me gripped and still does ever since i picked it up.

This game is too damn long. That might seem like a weird complaint considering this game has the same number of dungeons as ocarina of time, but the first half of this game goes by so slowly. It takes about 2-3 hours to reach the first dungeon in this game compared to like the 10 mins it takes in ocarina of time for example, and the entire first half of this game is at that slow pace. They didn't even fix Hyrule field being a giant, boring, empty ass place you have to run through for the first half of the game. It just feels like such a slog. Once you get the master sword the game picks up in speed significantly and you finally feel like you're moving from dungeon to dungeon.

The dungeon themselves are pretty good with a couple of exceptions. Goron mines, Temple of Time, and City in the sky are all so fucking slow. All three of them have gimmicks that just make the dungeon take forever. The slow ass iron boots magnets, the slow ass statue moving, fucking everything in city in the sky, its all so slow.

So many of the dungeon items in this game feel super underused. You use the top, the rod, and the ball and chain like twice outside their respective dungeons. Why do we even have a slingshot? Alright, who at Nintendo thought taking away an item wheel slot was funny? Who put collectables you can only get at night and then didn't add a way to change time?
Also this game's color pallet fucking sucks. Everything is tinged piss yellow.

The best things in this game are Malo and Midna. Just play Ocarina of Time instead.