The Sinking City

The Sinking City

released on Jun 27, 2019

The Sinking City

released on Jun 27, 2019

The Sinking City is a game of investigation genre taking place in a fictional open world inspired by the works of H.P. Lovecraft. The player incarnates a private investigator in 1920s, who finds himself in a city of New England, Oakmont Massachusetts. It's currently suffering from extensive waterflood, and its cause is clearly supernatural.


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Very interesting and mysterious game so far.

Intrigante pensar nesse game, pois ele me irritou muito e com bastante frequência, por sinal. O jogo possui um sistema de investigação interessante e uma trama ok. Mas todo o resto é bastante ruim. Sistema de combate terrível. Correr constantemente pela cidade é irritante, Monótono e entediante. Além disso, gráficos e animação são bem ruins. Seria melhor se os desenvolvedores prestassem atenção não à escala da cidade, mas ao seu detalhe e qualidade, que deixa muito a desejar.

Mas... apesar de tudo, eu considero ele um game 5 para 6, principalmente pela atmosfera do game. Ele obviamente não é um jogo de muito orçamento e levo isso em consideração. Gostei até certo ponto de jogar ele, apesar de sofrer de muitos problemas. O que me chamou atenção para esse game foi justamente seu segundo jogo anunciado. Espero de coração que tudo de ruim que tem nesse primeiro, que não é pouca coisa, seja melhorado e todo o resto que é bom seja mantido e elevado no seu segundo jogo.

Pontos Positivos:
- Atmosfera do game bem legal
- História salva até certo ponto

Pontos Negativos:
- Jogabilidade Fraca
- Mecânicas de game confusas
- "Mundo aberto" extremamente monótono
- Combate lixo

Versão utilizada para análise: XBOX

This is a game I had recommended to me and bought at the same time as Paper Mario: Origami King, but it took me way longer to get around to playing it (despite that fact that it arrived significantly before Paper Mario did ^^;). I had heard that it was jank, but had a lot of goodness underneath that jank, and several people whose opinions I trust told me it'd be right up my alley. They were absolutely right, and I was really happy with my time with the game, although it took me a day or two of thinking when I was done to get to the point I was happy with X3. It took me like 30-ish hours to beat the game and most sidequests at medium difficulty for both combat and mysteries. Fair warning: I will be getting into somewhat spoilery territory on my analysis of the narrative.

The Sunken City follows private detective Charles Reed. Plagued by relentless visions of otherworldly horrors whenever he sleeps, he traces similar cases of this mysterious mass hysteria to a tiny town of Oakmont off the coast of Massachusetts. Oakmont is a tiny town not on most maps, and it's also been struck by a horrible flood recently, and a lot of the city is still underwater (it being the titular sinking city). Reed quickly gets involved with one of the city's three great families, the oddly ape-like Throgmortons, as his quest for answers to the source (and hopeful cure) of his mysterious visions brings him deeper and deeper towards the cosmic horrors that lurk beneath the city.

The narrative of The Sinking City is very much inspired by the works of H. P. Lovecraft, and is made by people who clearly know their Lovecraft very well. Among the main quest and side quests, there are oodles of homages and references to different Lovecraft stories all building towards a greater point.
It's no secret that Lovecraft was a horrible racist, and that those fears of an impure racial/cultural unknown fueled a lot of his writings. The Sinking City goes out of its way to use a lot of his metaphors in ways that thankfully don't just parrot his awful opinions, but try to convince the player to reflect on the world they themselves inhabit. The Sinking City's narrative is ultimately a very hopeful one. Though it has the player get mired in the swamps of all of humanity's evils (from racism to xenophobia to literal klansmen (whom you get to kill the fuck out of) lynching people), there is a consistent thread that one person with good intentions, namely you, can still do something to make some small parts of the world a little bit better. It's a story about how, despite all its evils, humanity is something still worth sacrificing to save, and having the player deliberately make that CHOICE to save humanity is a big reason I forgive what could easily be seen as an oddly lazy Deus Ex-style "pick a door" ending.
In short: I really enjoyed the narrative of the game, and I think it's done really well, with lots of memorable characters and locations throughout the game.

The gameplay of The Sinking City is most easily described as "L.A. Noire but you're actually doing detective work, and the combat is a bit better (and there's no driving)." You're a private eye, and that means detective work. As you do different quests, you routinely get info that you don't really know what to make of at the moment, so you need to go to one of the archives around town to use what info you DO have to try and pinpoint your next location you should check out. Whether its information about a patient at the hospital, the location a politician might live from some interview in the newspaper, or even trying to find your next inquiry spot by looking at past murders that are similar to the current one you're investigating at the police station, you really get to feel like a detective. You even have to place your own waypoint markers on the map using the addresses the game gives you.

The game's difficulty for the mysteries starts out at the easiest one, where it actually gives you waypoints, but the way to play the game is definitely to put it to the middle one where it doesn't (or if you're feeling really brave, you can even put it to the hardest one, where you aren't even told what evidence is of key importance to even try investigating further about). Plenty of people will definitely find the detective stuff to be a bother not worth troubling themselves with. Especially the way that fast travel is limited to only between nodes and getting around the city by boat is also pretty slow and annoying, there's a lot that will come off as fairly irritable design to someone more familiar with these types of open world city games. But all in all, I think the detective stuff and city exploration is a really cool way to make the whole mystery more engaging for the player in a way other than just having an L.A. Noire-style phone call to base to be told where to go next.

You're also fighting monsters quite a lot, and for that you'll need guns, which you slowly get as you complete more and more main quests. There are only four enemy types on land, but they're very formidable opponents, as you can get downed pretty damn fast if you're not careful. Different monsters have different weak points to aim for, giving you a strategy for each kind, but generally just using powerful guns and explosives to kill the baddies works out best. There's also a crafting system where you find materials around to stop whenever to craft more ammo and supplies, and also an XP system where you can give yourself slightly better odds at combat/crafting/questing (there's even the remnants of an apparently (and thankfully) removed stealth system), but combat is definitely not the main reason to play the game. I had fun with the combat, but if you're coming for a Lovecraftian shooter first and foremost, this is definitely not the game to seek out.

I played the game on a PS4 Slim (so non-Pro hardware), and I thought it looked and sounded nice. The game generally doesn't have much music in it, and it has some really bad pop-in on this hardware, but it overall ran pretty well and has a really nice, dreary aesthetic to it. It has a heavy atmosphere to mirror the dire straits of a city on the edge of starvation, paranoia, and reality. The main character and supporting characters all have very nice designs, with Reed in particular having just such a well suited basic costume that I never thought it felt right to try putting him in the different outfits you unlock later on. It technically runs just fine too, with some troubled framerates in more crowded spaces, but otherwise being totally playable.

Verdict: Highly Recommended. Though there is some seriously troubled stuff with the publisher of this game (they're really shady and awful, but thankfully the Switch version is self-published by the developers), this is a game I enjoyed too much to not recommend. I have no trouble comparing it to something like Vampire The Masquerade: Bloodlines, in that though there is combat, and even though the mechanics can be janky, the main reason you're here is for the narrative, atmosphere, and themes. Though there certainly isn't the degree of personal choice like in VtMB, and while plenty of people will probably bounce off this game for the bumps it has (though thankfully a lot of QoL stuff has been improved since launch), if what I've described sounds like something you'd enjoy, this is absolutely a game worth hunting down and playing for yourself.

Todas as polêmicas e brigas entre estúdios prejudicou demais esse jogo, term toda representação de Sherlock Holms e ambientação Lovecraftiano, espero que sua continuação lide bem com o mundo parado e puzzles bem quebrados

A good setting and while it often involves combat it at least doesn't have you fighting the style of threats you should have absolutely no chance against like some other Cthulhu games but the combat is never good enough and it involves too much busywork.

The investigation mechanic is too basic with pixel hunting on the harder difficulties and easily being able to piece things together with the main gimmick being the need to frequently look up records in the library, city hall, police HQ, and newspaper to find the address of people and places. Fast traveling to those locations and walking to the place you discover is where much of the time is spent. It's unfortunate these mechanics weren't better handled with the developers long running series of Sherlock Holmes games.

Cases often give you two or three ways to handle the finale and what side characters live or die but it never actually effects anything that meaningful except maybe a brief vision later or a few different lines. Even choices warning you that it will increase the spread of madness in the city never actually do much of anything. The game is too focused on finding crafting components to make more ammo, main and side quest rewards are ammo and components (sometimes a new gun), skills are mostly based on combat and crafting and there are infected areas of the city with good loot that require you to fight or avoid a lot of enemies (probably spending a lot of the loot you are acquiring anyway) that I just ignored. You have a sanity meter that never really matters, if it gets low enough hallucinations might attack you. The most interesting thing it did was create a hallucination of a fake box that gave me items when I searched it and then vanished.

The lower budget does show through in animations, walk cycles, bugs.

It can be an ok but repetitive playthrough if you like the theme. It did have one of my favorite NPC interactions in a game though https://twitter.com/Legolas_Katarn/status/1765647639973089742

im gonna be biased here
enjoyed my 14 hours

this game is not for every one and thats so fine
lots of walking(unnecessary walking - you walk a ton in obduction but for a reason ,waling here is just a chore)

i first saw this game in a gaming magazine years back before its release i was so hyped about it
i bought the game day one i played it for half an hour and forget about it
but this time was different i wanted to finish it so bad

story wise it was fine
and had potent story
but never delivered

super great character design
slith mouth librarian
throgmortan family
johanas and his yellow slick suit
insmouthers
father and son of carpenters
such a bliss

fun mystery solving(at least for the first 5 hours or so)
no new quirks added after playing for 1 hour (wasted potential)

this game tackles politics and racism but ends them with a cliffhanger (such a waste)

graphics are good(kinda)
lots of npc spawning out of nowhere

npc and monsters ai is so garbage

you see lots of reused assets
houses,inside the houses
npcs ( you kill one in story then see lots of the same npc on the street like dude dont reuse your main npcs as a street fodders im so pissed)

combat is so garbage
you get a rifle but it feels like a snowball gun
hitting them with your shovel feels like your petting the monster
its "medkit" but it heals so litttle and you have no other option

crafting mats are everywhere but you can carry so few lol
survival horror with a bandaid

there is a skill tree but lets forget about it
its there for the purpose of being there

and the diving sections are just bad