The Vanishing of Ethan Carter Redux

released on Sep 11, 2015

An Unreal Engine 4 remaster of the original game. Apart from the new engine, the revised version includes a new save system and eliminates the backtracking from the ending sequence of the game.


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Ending is a bit underwhelming, but style really woks for it.

The Vanishing of Ethan Carter is a walking simulator that "doesn't hold your hand." You are given a vast expanse of beautiful scenery and minimal context. Even the mechanisms of play are not explained in any way. It reminds me of bad old point-and-click adventure games, where the game has its own internal logic and you spend a lot of time hunting for pixels. There is some joy in discovery, but mostly this is an inscrutable mess.

just finished the original non-redux version and then saw i had this in my library too and figured i'd do a quick "speedrun" because i dunno i just did and i was kinda curious what would be different

most notable: better lighting in the church
most curious: the white symbols are gone from the carter house
most unsure if actual change: the placement of at least one memory fragment ghost thing to make it more obvious to keep following the trail in the dale murder? i dunno about this one tho

also feel more sure about saying this now: don't really like the ending

but hey whatever

Um detetive paranormal e o desaparecimento de Ethan Carter

Some of the best visuals I've ever seen in a game but the story didn't turn out to be as interesting as I was expecting.

Thank god this is so short, any more playtime will finish me off.
I think he did vanish?