The Walking Dead: Saints & Sinners

released on Jan 23, 2020

Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.


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The Walking Dead: Saints & Sinners is a mess of shovelware, a reminder of a time when we weren't inundated with garbage games. The zombies move at a snail's pace, making them more of a nuisance than a threat. The inability to kill NPCs adds an unnecessary layer of frustration, but if you glitch the game enough, you can bypass this limitation, which is both amusing and indicative of the game's lack of polish. Overall, a forgettable experience that fails to live up to its potential.

Score: 4/10

Easiest shot of my life taken at that church.

I think outside of Half-Life: Alyx, this is the best VR game so far. Believe me, I think that's just as weird as you do. A Walking Dead spin-off should not be the most compelling VR experience you can buy but it really is.

This is actually my second full playthrough, originally on the HTC Vive and this time on a Meta Quest 2 and both runs have been fantastic experiences. Great combat, a fun gameplay loop of exploring and looting materials to craft and upgrade better gear, and a really engaging story that offers a surprising amount of room for roleplaying. It's fantastic. Hits just the right spot between 'too scary for me' and 'exactly scary enough' too.

infuriating, except shooting the tutorial guy over and over again that was fun

I really enjoyed the combat in this game, and the story was pretty decent, too. They even have a baby bitch mode for people like me (story mode). The only thing I don't really enjoy about this game is the human AI, they will just stand there and do nothing unless they are one of the few randomly spawning npc's that request something from you.