The Walking Dead: The Final Season - Episode 4: Take Us Back

The Walking Dead: The Final Season - Episode 4: Take Us Back

released on Mar 26, 2019

The Walking Dead: The Final Season - Episode 4: Take Us Back

released on Mar 26, 2019

It's time for the end. After years of fighting to survive, Clementine is now the leader of a community of lost children, and they're depending on her to get them home safe. In the aftermath of an explosive mission, fire, chaos, the living and the dead all stand in her way. Can Clementine be the savior they need? Her story comes to a dramatic and heart-wrenching climax in this final episode. The night will be over soon.


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This review contains spoilers

A beautiful ending. The one AJ, Clementine, and the school deserved. I think a lot of people will dislike there being one definitive ending, but I think that's great. This is what you fought for, and the game is telling you that you made wrong decisions along the way, but you raised a boy who can make the right decisions. There's no "perfect" ending, but there is no "perfect" route. All you did is what you thought was right, and there's nothing wrong with that.

I don't know what better ending there is thematically, narratively, or in terms of player choice. This is it.

This episode also had the hardest choice in the game in my opinion: telling AJ if he can make his own choices or not. I told him he wasn't ready yet. It felt awful, but he was talking about killing people and it was evident to me that he would continue to kill people if he simply thought they were bad, and that doesn't sit right with me. Unfortunately, telling him this gets Violet (or Louis, depending on who you have) killed because he doesn't believe he can make the right call. But it saves Tenn's life, and I know that Violet would gladly lay down her life for Tenn to live, so I don't feel bad about it.

Fuck you Lilly, I hope you ruminate on your pathetic life.

My choices:

-Told AJ he wasn't ready to make his own decisions (I love that the game later proves you wrong, but it saved Tenn so I don't feel bad)
-Let Violet rename the school ("Texas Two" this fucking girl lol)
-Asked AJ to kill Clem instead of letting her turn (every time.)
-Refused to teach Tenn to be like me (earlier in the game, I had Clem tell AJ the school and them can learn from each other, this feels like the natural progression of that. Plus, I'm not gonna turn this kids into soldiers if I can avoid it, even if that's an extreme of that)

Relationship statuses:

Lilly - Shamed (damn, the other option was "regretful" kinda wish I got that)
Louis - Shaken (feel so bad for this kid, but dammit, he's still got such a jolly and gentle heart, bless him)
Violet - Dead, but "Loved" if she were still alive
James - Dead, but would have left him "Conflicted" if he lived

Lilly, Louis, and Tenn are the determinants that are still alive.

AJ lessons:
-First lesson: Find the easiest way out
-Always aim for the head
-When you apologize, be as honest as you can
-It's ok to burp after a big meal. It's funny.
-It's not nice to take others' stuff
-Sleeping in a bed is way better than the ground. Trust me.
-Wrong to kill Marlon because he wasn't a threat.
-Atonement is hard, but people will forgive you
-The monsters won't be here forever
-Sometimes you have to show mercy to the bad people
-Doctors can help with trauma, but I think they're all dead
-Thought there were people inside monsters, but there's nothing in them
-If your grandma is dying, stop watching cartoons
-Even people who love you might not trust you with big things (this one hurt)
-And that can make you freeze up
-Killing is never easy or fun, so take it seriously.

I realized halfway through that that was kind of pointless to type out. Oh well.

It took them two seasons, but they finally made Disco Broccoli a good bit.

This review contains spoilers

This was a huge disappointment... I don't get why they decided to end it like that, you don't get a choice as to whether Clementine lives or dies, or even something else that isn't so black and white. But instead... they bait you into thinking she died because she was bitten (in a really dumb fucking way that makes ZERO sense) and then surprise, she's alive... somehow?? Even though she definitely should've turned by the game's logic, it's honestly offensive considering they could've done at least 2 endings and not have to worry about continuing those endings into another season since this is definitively the last one. It really just made me not care about the rest of the episode as soon as the bite happened because I saw it coming 10 minutes before it even fucking happened.

I also feel like this season was heading in a good direction regarding choices, when I finished the first episode (which was by far the best one) it was introducing a lot of new ways that choices COULD affect AJ, like how small dialogue options finally mattered and could change him and his behaviour, but they don't; not really anyways which sucks because the first episode made it out to be like they did, but I guess I shouldn't expect much from Telltale at this point when they pump out these games nonstop with almost no effort put into the choice aspect; which is literally the whole reason most people buy them in the first place.

The Walking Dead: The Final Season completing its last episode is an accomplishment in and of itself. Shuttering a studio and screwing over hundreds of people may not put these closing installments in the best light but the mere fact that it is a complete product now is quite noteworthy. But merely finishing something doesn’t guarantee that it’ll be good and even though The Walking Dead: The Final Season Episode 4 doesn’t completely reek of the turmoil surrounding it, it’s a rather tame walk into the sunset.

Read the full review here:
https://www.gamerevolution.com/review/516499-the-walking-dead-the-final-season-episode-4-review-ps4-xbox-one-pc-switch