The Wonderful 101

released on Aug 23, 2013

The Wonderful 101 offers the unprecedented ability to control 100 heroes at once, with the flowing controls and dynamic action that are the PlatinumGames hallmark. It's all brought together by a pulse pounding tale of heroic bravery and friendship standing tall against evil.


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He terminado varias veces este juego, me encanta simplemente todo, es único en todo aspecto, el boss final estará siempre en mi memoria por lo que me hizo sonreír, sin duda alguna mi 2do juego favorito de la vida que volvería a jugar siempre.

Another game that started out high for me and quickly dropped and dropped in my opinion. Man, they make games too long.

First off, I think this is really good for what it is. I also don't think I personally like this style of action game, more on that below. I mostly don't get why people complain about it. There's a couple silly obtuse things like buying the guard and dodge, but it's still a fairly straightforward button masher (on normal).

I don't think the overhead combat is as fun as a Bayonetta style. I also don't think the color indicator style of combat is good at all. It lacks expressivity. When using the guard you have to learn what sortve colors and moves (I think?) will actually be guardable. And then certain enemies can only be attacked with certain of your weapon types. That's not good gameplay imo. It's still cookie cutter, the designers are still telling you the only action you can take, there's no creativity.

Leading into my next point and why I gradually just couldn't bare to load this game up anymore. There is A LOT of combat. I literally would see the combat initiate and start exhaling in frustration, until I realized that's the whole game of course and decided to abandon the thing. But it's almost comical, there starts to be two guys to take down of every guy youve already seen, the same combat arena has multiple spawns. I mean it's just too much combat. Your attacks never get stronger so you never go through health bars quicker. Why did they make the bosses health bars so long? It's almost funny, maybe the jokes on me? You see so many different colors. And losing battery makes things slower, but not more interesting.

Overall, besides combats, I really like the vibes! The shiny character portraits, the bombastic set pieces (end of chapter 1 was a highlight of everything I played), the music is silly and so is the dialogue. People are being rubes to complain about any of that stuff. Level theming is good (It does devolve a little into ice and fire generic levels it would seem - another complaint tied into length). If this was half the length I would've happily beaten it and awarded a whole star or 1.5 higher honestly!

RATING: Fantastic

This game was criminally underlooked back in 2013-2014 when I played it. An extremely fun homage to various tokusatsu series with solid controls, a cast of fun characters and character designs paired with funny writing that knows when to be serious, absolutely amazing set pieces (especially during the major boss encounters!), even the myriad genre-shifting segments are all pretty solid diversions from the core gameplay. This game was peak Platinum.

This is the best platinum game

Ripe with frustration and superfluous dialogue, yet one of the most ingenious and singular action games I have played. The weapon system is hard to grok but satisfying and expressive. There are lots of enemy types and most seem tediously tanky at first but once their pattern is memorised thr vast majority could be felled in a matter of seconds and is only to be kept alive to satisfy once lust for combos.

I found the gameplay/controls to be obtuse and frustrating. I normally enjoy games from Platinum.