Them and Us

released on Sep 28, 2021

Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion.


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You have almost 30 years of Resident Evil existing where Capcom perfected survival horror on multiple occasions and these small devs continue to fail at making clones of their game, how?

This was a hard one, because I really tried to like this game, and since i just 100% the game, I feel like I can safely recommend, or in this case, not

First of all, the insane amount of technical issues i encountered playing, a game that honestly would take 15, maybe less hours to platinum, took me 40 hours, buggy encounters, game sound just stops working, some playthrought items not droping (the last old key in the jail cell never doped for me in any of my plays, don't matter the difficulty)

Also, WHY DOES THIS GAME NOT SUPPORT BORDERLESS MODE? I cant even use borderless gaming with this game, its just hell, I had to do a lot of things for the game to just run properly, like i cant play the game on the monitor that is not connected with my graphics card(????)

Honestly i also don't like the UI, the enemies literally looks like free blender assets, the story of the game is just uninspiring, i literally never gave a single ♥♥♥♥ about the MC and her story, the one side character and his goal to find what happened to his partner, literally the only endings (the game has 5 endings) that i enjoyed was the 2 joke endings, one that reference dino crisis and a sci-fi one

Also, the map is so nonsensical, like, i love the mansion inspired on resident evil, that is amazing, and i enjoyed it, but they really exceeded with the backtracking here, there is literally like 12 keys you have to find, in the beginning of the game you pass through like 8 locked doors and all of them are different keys, insanity

If you wanna do this much side tracking, please keep the map short, because the game is not all in the mansion, they added a courtyard, which is fine, resident evil also had that, but they added like 4 more areas, and you just get lost

The game has a "final scene", the generic "bad guy dead body close up and then he just looks at the camera and opens his eyes, that are RED NOW!!!!!!!" amazing, so i guess they will MAYBE make a sequel? dunno, hope they improve if they do, this game truly has a lot of potential and I really did try to enjoy it

ALSO, I have to talk about the NEMESIS/MR X kinda enemy you fight 3 or 4 times along the game, holy molly, I never, ever, seen a more lame boss in my life, everything about his is just retarded, its so funny, at any point i was scared of this dude, I was laughing my ass off the dude is literally balding, the boss you suppose to piss yourself every time he appears is a balding dude wearing latex, I cannot make this up, at this point he is something that i enjoyed about the game, because i was bored and then he appears and i was laughing my tits off, I love you gatekeeper

I did enjoyed all of the costumes tho, so I guess silver linings do exists here 🙏🤠🤔

I really don't care much for this at all. Just about every camera angle puts you at a disadvantage, the controls feel slugish (e.g. you have to wait for your oxymoronic quick turn animation to finish before you can aim; if you pull the trigger during, it doesn't read the input and you're just left standing around like a fucking idiot), every room feels the need to inundate you with enemies, dropping items sucked in RE0 and it sucks here, the plot up to a little over the halfway point that I played was incoherent and uninteresting, and worst of all, the level design is just painfully bland and it doesn't really have many real puzzles other than "this key goes to this door" or "match these shapes." It takes more than fixed camera angles and tank controls to get my survival horror jollies, and this game doesn't have it. I might give it another go in the future, but right now I'd rather watch paint dry.

sigh

Thinking it was as good as Tormented Souls was a mistake. Heck, even launching this shit was a mistake. It was a mistake creating this abomination.

Ok, let's start somewhere. This game is calling itself a spiritual successor to Resident Evil and all that survival horrors. I call it shit. Why? Let's dive into this steamy smelly still warm pile and find out.

The game provides us two types of gameplay right off the bat. Old-school tank controls with fixed camera and modern over-the-shoulder view. They even made one location to navigate different with those settings in mind. What developers didn't have in mind, though, is brain care. Playing fixed camera is nigh impossible because while you traverse one single corridor with two doors on each end, camera angles will change around ten times making you not only frustrated but dizzy. Absolutely not a single camera was placed somewhere interesting. Fuck this.

There are no puzzles. You get the key, you unlock door, inside you find a key, you unlock another door, inside you find another key... And walking through locations for hours is supported by no music, no creaky floors, no ambient, next to no sound at all. All enemies have three states. Coming for you, attacking you, recovering from attacking you. And all your shots change this state to the next one. So if you get hit and try to shoot an enemy while he recovers from hitting you - you will fuck yourself over. Combine it with enemies sometimes just ignoring shots to the face and you get a pretty bad time spent in combat. I have no idea why do we have a crossbow in this game. I killed every single enemy and didn't even use it because there is ammo everywhere. Fuck this.

Can you guess what I think about design in this game? Yeah, it's a large pile of shit. In one mansion I found at least ten different kind of doors. Victorian doors, mayan doors, iron prison doors, ikea doors and who knows what else. Who in their sound mind would design fucking different doors in one mansion instead of different locks? I'll tell you who. Vlad Yoshida, creator of this garbage. Inside a single room you can't find anything that would fit in such a room exist it in real world. I have even seen goddamn sewer manholes ON SECOND FLOOR BALCONY! This design is a Frankenstein's monster of free and (I'm sure of it) pirated assets. Main heroine looks like a whore from garry's mod porn coming straight from 2004. Why are zombies that supposed to live in the mansion have such absurd clothing making you think they are from another game? Why do we have enemies from Condemned here? Why is our nemesis a bald cyber goth with sickle? What the fuck did you think when you just straight place portals in this real-life setting game. Another fucking world with chtonian statues? Why? And you know what exactly triggered the explosion in my ass? Fucking Putin in a moon picture and Stalin busts everywhere. Fuck this.

Plot? HA! The prologue cutscene is not playing for me so fuck this, I should understand at least something after I start, right? Lol, nope. You just here in a mansion and you have to get out. Three hours later you get transported into another world after a boss fight. One hour after that you find another human and realize you want to save your daughter of which you haven't heard in. Any. Single. One. Interaction. Before. That. Then you travel three more hours with no dialogues and find that there is some kind of cult here who want to... Eh? Anyway, a demon is coming from a portal and you have a rocket launcher to kill it and your daughter is now safe and fuck this.

You know, I just finished reading Shoujo Shuumatsu Ryoukou and it was so amazing that I really don't want to spend any more time thinking of this game. I can go on and on about how bad this is but I'll just go and give Tormented Souls another star.

krl entendi poha nenhuma desse jogo gameplay e meio merda tambem