Theme Park World

released on Nov 04, 1999

Like the previous title, Theme Park World tasks players with managing a series of amusement parks. To do this, the player must choose how to spend their available funds, finding a way to expand the number and scope of their parks while remaining profitable. Income from the park can be used to purchase new rides or attractions, hire staff to maintain the park, and other similar functions. Various elements can be controlled by the player, such as the name of the park, the price of admission, the layout of the roller-coaster tracks, and the quality of food in the park restaurants. An ant-like announcer by the name of Buzzy, voiced by Terry McGovern in the American-tailored Sim Theme Park and Lewis MacLeod in UK release Theme Park World, helps the player with advice during gameplay.


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Played with my older brother and he showed me my first ever cheatcode, literally just moving the cursor somewhere on the ocean, cannot remember anything else. Still a core memory that cursor movement however

I remember how rewarding this game felt, with each new ride unlocked. As the wealth of my park and the popularity of it grew, so did my excitement because I knew I was close achieving that golden ticket that gave me the opportunity to open another theme park with a different.. theme. It always felt good and there are certain elements to this game that feel truly ahead of its time. As a building and management sim the game mechanics were really refined and despite the artistic visual design not aging most gracefully, it still boggles my mind how you could step into the body of a guest and see the theme park you created from a first person view in a game THIS OLD. Lot of love went into this game, that I'm sure of.

Pretty engaging, despite the clunkiness.

This was my own personal Roller Coaster Tycoon when I was growing up. Looking back, it doesn't seem as robust at all, but it scratched the itch.

It's a fairly simple park creator / management game. You drop in a few pre-made rides, put in a few custom coasters and sprinkle in some shops here and there. You can ride the rides in a first-person perspective and you can even play a lot of the minigames you install in your park.

Overall, it's a pretty repetitive and sluggish experience. Without cheats, it takes a very, very long time to progress to opening your next park. Even so, it almost feels zen to just pop in a few attractions, sit back, and watch the park come to life. As long as you're able to drown out the messenger guy who quite literally informs you about something every 5 seconds. Either way, I find myself coming back to it every few years. I'd almost like to see a modern sequel to this, but the developer has become one of EA's many victims.

Oh, and don't get the PS2 version. It has more features but it runs like complete ass.

Theme Park World (1999): Es divertido, pero el esfuerzo por "casualizar" no casa con sus mecánicas de simulador y hace que pierda demasiada profundidad y acorta mucho su mecha. Aún así es un acercamiento original a un género de numeritos y stats muy disfrutable (7,25)

I would never play this again now, there are far better titles that fill the same niche - but the core of this type of game is so solid that any half decent attempt at it usually has some merit. I spent a lot of time building PS2 theme parks, and still get a nostalgic kick out of seeing all the wacky worlds and themes it had in store.