Tiny Dangerous Dungeons

released on Mar 25, 2015

Hop into a classic Game Boy inspired metroidvania adventure! Explore a huge and open dungeon, collect hidden power-ups and gain new skills to aid you on your quest! Can you survive the Tiny Dangerous Dungeons and find the presumably huge treasure?


Released on

Genres


More Info on IGDB


Reviews View More

Not much more than what it is, Tiny Dangerous Dungeons is a bite-sized metroidvania for mobile devices. For those looking such an experience on mobile, this game provides a good scratch of that itch, though lacking in depth and replayability for those wanting a more involved metroidvania on the go.
A cute little game that's worth a bit of your time, as it only requires so little of it to show off all that it has to offer, but what is there is charming enough and leaves a very strong and positive impression.

Tiny Dangerous Dungeons is a mini metroidvania with a gameboy aesthetic. The movement is easy to control and the few abilities you find also feel intuitive to use.

For me, the limited verticality of the game made exploration feel too cramped and also prevented the game from giving you any movement abilities, which are the genre's most fun to use staples. The cramped environment also made dealing with enemies just annoying most of the time instead of forcing you to move through the rooms in interesting ways.

I don't think the game's problems are caused by it being too short, actually the length is perfectly fine and makes the game very replayable.

Pretty good. Pretty,...pretty... pretty good.

Another episode of 'is this game hard or am I just bad' and once again, the answer is, I don't know, but I don't like it.

This game is cute, has great spritework, has great music and level design, but good god it felt so unfair at times. The control scheme feels a little wonky, and I wonder if it's on purpose or not, because it seems to go against a lot of 'natural' conventions of platformers. It could just be my own memory getting in the way, but there are certain things about the layout that seem odd.

For example, jump is X, not the up arrow, even though the up arrow serves no other purpose and the game is controlled with the arrow keys. Doors are also entered with down instead of up, which is odd but ultimately harmless I suppose. But right beside X is C, which ends up being used for the attack item once you get it. I too often found myself hitting the wrong one on accident and getting myself killed. Similarly, the placement of a lot of the enemies, specifically the bats, is typically just outside of your reach as the player-- you can't hit it while you're standing on the ground, but it can hit you. My instinct, then, was always to crouch to let it pass (especially in areas with ceiling hazards or small platforms) but there is no crouch, so it would hit me anyway, or to spam C to kill it, with my attacks completely missing. Not to mention that enemies and level hazards have insane knockback, and if at any point you fall into the water (even during invincibility frames) you get sent back to the door you came in from.

Whether or not this is 'good' difficulty is hard to say. It also feels inappropriate considering I do not like hard games. But what I will say is that it really sucked watching a combination of level hazards knock my character back six paces and into the water, teleporting me back to the beginning of the room like I had never left the door to begin with, all because I got a little too close to an enemy.

Metroivania costo bien loco mobil

Completed with 100% of achievements unlocked. Tiny Dangerous Dungeons is an enjoyable 'Metroidvania' game with a Gameboy aesthetic, albeit fairly simplistic and, true to its name, short (easily beatable within an hour). Upgrades are fairly typical - the ability to push blocks and a couple of different weapons, for example - but well-used and the controls in general are tight. There's some good level design here, alongside a handful of well-hidden secrets, and a series of achievements encourage replay with different approaches, from a careful, no-deaths attempt to a speedrun.