Tiny Toon Adventures 2: Trouble in Wackyland

Tiny Toon Adventures 2: Trouble in Wackyland

released on Nov 27, 1992

Tiny Toon Adventures 2: Trouble in Wackyland

released on Nov 27, 1992

There is a new amusement park in Acme Acres, and everyone has been invited to visit by a "Secret Admirer". There are five areas which the player can explore, each one starring a different character. Plucky rides a bumper car. Hamton rides a tricky train trip. Babs rides the rollercoaster. Furrball dodges Sweetie as he goes for a wild log ride. And Buster faces the thrills and chills of the Funhouse. Each ride costs a certain amount of tickets, but as the player racks up points on the various rides, more tickets are earned. Eventually, when enough tickets have been earned, they can be saved until the player has enough to afford the entrance fee to the Funhouse, where Buster Bunny must then navigate numerous obstacles before squaring off with the "Secret Admirer", who turns out to be Montana Max. Just like in the first game, Roderick Rat is there to try to interfere, plus other villain characters. Other Tiny Toon characters also make appearances in varying degrees.


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you go to a theme park and you can do FOUR levels based on four different park attractions but if for some reason you can't beat one of the levels you can actually grind for tickets by doing one of the other levels over and over and then you can unlock the final level

I never reviewed the first Tiny Toon Adventures game on Famicom, it was actually quite good. Though that was probably because Konami stole code from Nintendo's game Super Mario Bros. 3. Still despite their questionable way of developing that game, it was fun and I liked it. The sequel however is a significant downgrade. In fact a video I watched last night said it was "The most disappointing game on the Famicom."

This game goes all in with the gimmicks with there only being 5 levels in the whole game. You spend tickets to get on the 4 levels available which involve stuff like riding a log on a river, bumper cars, moving on top of a moving train, and riding a rollercoaster. Sadly none of them are good and only the train level isn't too terrible. The rollercoaster is seriously bad trial and error nonsense and the bumper car one is so frustrating while trying to give me a goddamn seizure!

The final level is a platformer with Buster and it's okay but the controls aren't as good probably because it's not doing what the first game did. It's trying to be a maze but I didn't have much trouble with it. It also has the final boss which there were only 2 in the game. Both are pretty easy and nothing special.

The game looks and sounds great but the game is nothing but great. I don't really know what Konami was thinking with this one. Usually they can at least make a decent game by this era and this was the 2nd to last game they would do for the system with F-1 Sensation being the last and no I'm not counting the rereleases of Akumajou Dracula, Moero Twinbee, and Upa. Oddly Tiny Toon Adventures would still get games on the Super Famicom even though the show would end right around when this game came out. Still at the end of the day, it's best to avoid this one.

Hmm? What made this one the most disappointing game on the system? Oh right I should explain that. You see in Japan, this game uses the same VRC7 chip that Lagrange Point used. That chip is what made that RPG really impressive for the Famicom. But it also just isn't used for anything special for this Tiny Toon game. In fact it seems to only be used for the memory mapping. So yeah it's not even about the actual game.

Diferentemente do "Tiny Toons Adventure 1" este jogo é bem fácil e não é tão divertido. Mas assim como seu antecessor é lindão!

Pales in comparison to the first game