Touch My Katamari

Touch My Katamari

released on Dec 17, 2011

Touch My Katamari

released on Dec 17, 2011

Roll up some fun with this portable entry in the beloved Katamari Damacy franchise. In Touch My Katamari, the ever-growing ball of bits and bobs is controlled by touching the screen or using both analog control sticks to roll it in any direction.


Also in series

Katamari Damacy Reroll
Katamari Damacy Reroll
Amazing Katamari Damacy
Amazing Katamari Damacy
Tap My Katamari
Tap My Katamari
Katamari Amore
Katamari Amore
Oi Katamari Damacy-Kun
Oi Katamari Damacy-Kun

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Reviews View More

this game has a mission where you need to kidnap as many children as possible, and another where you practically enslave people into being workers. i can see why sony decided to keep this one stranded on the vita.

tiamooooooooo obrigado por existir vc mudou minha vida

Gameplay shortcomings and egregious monetization aside, this Katamari iteration is worth experiencing just for that fuckass 3D model of the King. His hyper-realistic face and individually modeled teeth are the most upsetting thing I've seen in a while. The mo-cap for the King is uncanny as hell too, I don't want to see that creature dancing on my screen ever again thanks!

The cutscenes in this game are also completely bonkers, moreso than ever before - for example, the father in the opening cutscene has simply the fattest dumpy that would put even the King's exaggerated bulge to shame. I don't know what was going on there but it sets a very strange tone for what's to come.

Probably the worst Katamari I've played yet but I still enjoyed my time with it nevertheless. Too bad I'll never play those free DLC levels since they're locked behind currency that seemingly can only be obtained by spending Real Money on the PSN now.

Some of the most under-the-radar egregious microtransaction bullshit sours what otherwise is an excellent portable Katamari experience. All the expected compromises are here: noticeably less populated levels (which sometimes feel a bit barren), pop-in, collection requirements feeling padded out, runs more slowly than the others - but none of them are enough to ever once take away from the core experience. Stealthily might be the weirdest one? 3D low-res King is nightmare fuel, but also feels oddly fitting here - his horrifying Play-Doh visage, bug eyes, and celebrity veneers fitting this series' particular brand of strangeness like a glove. And it's a nice change of pace to see him being shit-talked by the quest-givers for a change, rather than the other way around. Its stretch gimmick is yet another nice new addition to add to these games' docket of quirky mechanics that feel insanely satisfying and responsive to pull off. Great OST, terrific graphics for the system, and maintains not only the nihilistic sense of humor about the human condition we've come to love from the franchise, but also its fun factor. For a lot of this I was honestly enjoying it more than Katamari Forever - but then it gets upended by the fucking Fan Damacys which are the worst addition ever to be put in one of these, and ONLY exist to steal your money. Still essential for Vita owners imo, in awe that this even exists.

La última aventura del principe de Ouji con el katamari pipipipi