TrackMania United Forever

released on Apr 15, 2008

An expanded game of TrackMania United

TrackMania is the most entertaining car racing game ever. Millions of players play it in single or multiplayer modes. TrackMania United Forever is the ultimate TrackMania edition thanks to the numerous additions and innovations it has to offer. This version brings together all the environments of the series and comes with a huge, enriched single-player campaign including 4 different modes and 420 progressively difficult tracks. Drive at mind-blowing speed on today's most spectacular tracks. Soaring jumps, loops, hairpin bends, turbo boosts, track-breakers, rails and ramps...every track delivers a new and intense experience, offering sensational gaming across single and multiplayer modes.


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The sheer amount of good quality tracks in this game is insane. 7 Environments that are all fun on 294 race mode tracks that are mostly really cool. Theres other modes but you dont care about those. The culmination of the first era of Trackmania, and still not matched in terms of variety which I value a lot.

Ainda me falta pegar todas as medalhas de autor da StarTrack. De resto já consegui tudo e me divirto bastante jogando online. Overpriced, mas muito divertido.

I truly don't believe TrackMania got the sales and praise it deserved through the years.

The game is about time-trials. 3, 2, 1, GO. Navigate the course with as little turning as possible. Going straight is how you increase speed, and you want the fastest time possible. You reach the finish line and get a medal. If it was anything lower than GOLD, you restart. You go again. You change your route. You try again and again, shaving milliseconds off your time each time. The feeling of nailing a really hard track is fantastic.

Online was about a wall of servers to pick from, most of them hosting these DEMONIC puzzle platforming challenges. Everyone inching through the course while time ticks down. Some courses being so long, it was likely that you'd win just by reaching the finish line at all! You might get through a really challenging map and have some time left over. You have a chance to upgrade your time before the master timer runs out. There's this excitement of "okay, I've gotten through this before, can I do it even faster before the server moves onto the next map?"
The players who don't believe there to be time to improve their record are found driving around spawn, showing off their cool horns and hanging out.

Some maps were just spectacles. Ones where you just hold down the gas and watch as the intricately designed track puts you through loops, spins you around, launches you across complex designs, squeezing through small gaps, only to roll right across the finish line. The physics are just a blast to see performed in front of you!

This WAS the peak of internet community. There was no "steam workshop" back then, if you wanted to download user created skins, cars, horns, you would go to in-game webpages created by players.

Best trackmania game, had so much fun playing this one!

Super gierka na szybkie wzium