Transistor

released on May 20, 2014

An unconventional tactical action RPG in which after a powerful group called the Camerata cause measureless destruction through the ambiguous settlement of Cloudbank, Red, a famous singer in the city, goes on a journey along with her lover who is trapped inside the Transistor, a powerful machine with mysterious properties, to get to the bottom of the situation and get her lost voice back.


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Entre esto y Hades el actuado de voz me vuelve bisexual👍
El gameplay es divertido y el apartado visual se nota que se le ha puesto cariño.

When I look into my soul, I have to admit that I liked the game even more than Bastion. I actually love the more tactical combat system, the music and the vibe of this cyberpunk world a little more than in its "predecessor". The story is also convincing. I have the feeling that this game is often overlooked when it comes to Supergiant and it doesn't deserve that, great game.

Oh, how I love the future-punk setting of this game. The little things that pull me right into Cloudbank. Red's singing, the combat, and the constant feeling of skirting despair. The sword is telling jokes, can't imagine that's a bad thing.

I love the dreamy aesthetic of Cloudbank, and the excellent soundtrack extends that feeling. The story is engaging and the characters are all interesting. I like how you are offered a lot of customization with your moveset. I didn't love the combat, the real-time/turn-based mix is interesting conceptually but just doesn't quite work here.

It's impossible to overstate how much I love this game. I played it when I was in a transitional period in life, where things were good but uncertain and suboptimal. The words of Mr Nobody struck deep. You can tell just how much he loves Red, and being the one to stand in Red's shoes for a bit, it was easy to love him back. I love a good tragedy, and the slow decline of Cloudbank is the perfect vibe for that.

A world you know and love is being torn down into nothing, and though you try to fight it, all your efforts amount to is a splash in the ocean. So you are forced to walk through it and watch, helplessly... I've always gravitated to tales like this.

Of course no review of Transistor would be complete without mentioning the audio. Sound design, perfect. Voicework, perfect. The music - my goodness, the music! This game takes part in my favourite trick among game OSTs: dynamic tracks. Every theme's percussion heightens when combat initiates, and then there's a dimmed version where Red's humming takes over for when you're using your Turn(). Of course, there's also a dedicated humming button, so that you can hear Red hum even outside of such dire circumstances. In addition to dynamic music, Transistor has several amazing vocal tracks featuring the gorgeous singing voice of Ashley Barrett. When I play this game I can't help but hum, or sing, along.

The last thing to mention would of course be the combat itself. It can get pretty deep if you're willing to look into it, and I like that more lore about the world is tied to experimentation so that you're incentivized to try different combinations of abilities. On a recursion this only gets more interesting, and the limiters add a nice touch of setting your own difficulty.

Transistor is a masterpiece. I'll be forever grateful to Supergiant Games for creating it.