Trauma Team

released on Apr 30, 2010
by Atlus

Encounter unprecedented depth across six distinct fields of medicine: play as a general surgeon, diagnostician, E.M.T., orthopedic surgeon, endoscope technician, and medical examiner. Follow the story as never before with all-new dynamic story sequences inspired by Japanese animation and comics; each dramatic chapter comes vividly to life with distinct style! Hand-drawn art, innovative animation, and quality voice acting perfectly capture the raw intensity, excitement, and danger of every heart-pounding moment!


Released on

Genres


More Info on IGDB


Reviews View More

Not a day goes by that I miss this game. It has it's flaws, yeah, but the love that went into this game oozes at the seams. I think everyone should give this game a shot at least once. Especially if they like games like Ace Attorney, Persona, or TWEWY.

This is where Trauma Center jumped the shark for me. It is such a bizarre blend of ideas and conflicting creative directions. Though I appreciate its attempts at modernizing the aesthetics of the series and find the idea of multiple, varied campaigns based on different medical professions to be an interesting step forward, there is a nagging feeling that something was lost in the transition.
A lot of these new campaigns do away with the twitchy and arcadey design of the earlier games to instead focus on really one-note scenarios that rely more on using motion controls as their singular gimmick. That is without mentioning the scenarios that just play like a poor man's Ace Attorney without any mystery or drama.
Everything feels so much more diluted, and with the removal of varied and interesting bioweapon diseases or additional mechanics like the healing touch, Trauma Team just ends up feeling so much more shallow. This shallowness extends to a plot that can't seem to hold a consistent tone, going back and forth between obnoxiously saccharine and contrived anime scenarios, to supposedly tear-jerking drama that's too blunt to be effective. This new game, despite its attempts to be more grounded and also exciting, forgot about the delicate balance the earlier games had of engaging gameplay, and goofy yet exciting stories.
So in a way, I can understand why the series died after this game. It was a last ditch attempt to save this terminal series, but it just wasn't enough to truly make any of it last.

this game is so much fun when you split the controller with a second player--playing it alone isn't as fun. the storylines are a bit crude

a passion project with its inherent flaws and a bit of an odd "minigame" style, its charm and uniqueness is captivating and endearing, having held a place in my heart for over 10 years <3

That's the era when Atlus made not only good games but all kinds of fun games.
Now they only have Persona, Persona without heart, Persona with fire emblem, and...Soul Hackers 2

please come back i miss you