Trials of Mana

released on Sep 30, 1995

Seiken Densetsu 3 is a 1995 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1993 game Seiken Densetsu 2 (released outside Japan as Secret of Mana), and is the third game in the Mana series.

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Man was I not expecting to like a Mana game this much. Almost every problem I have with the first two is either fixed or else I don’t care that much about it anymore, story is better-ish than Secret of Mana and it still looks and sounds great.
I have to be honest, most of the stars in my rating come from having picked kevin for my first playthrough. I loved the hell out of playing as Kevin. This is a pro-Kevin account and if you disagree you can GTFO with your Kevin-hating ass. He’s a great starting character, strong as hell and can also kind of heal, and he’s just wholesome and good. He talks in this like Tarzan kind of broken English and walks around in this ridiculous gait like a dad chasing around their young kids being like AAAAAGH IM THE BIG MONSTER IM GONNA GET YA. Another neat touch is the way he lands on both feet and shakes whenever he falls from the sky in cannon travel, in much the same way Conan does, another anime wild boy character (Future Boy Conan is great and you should watch it, by the way). Not to mention his whole motivation is the goodest of them all: he’s avenging the wrongful death of his beloved dog. He’s a dog lover, folks. It turns out all I really needed to get into the mana series is a John Wick

It's a much more cohesive game than Secret of Mana, which is impressive since it's also way more ambitious. Things like picking your party from the six protagonists, then further customizing them through the branching class system add a lot of replayability to the game, and the presentation is SNES-era Square at their absolute best.

Trials of Mana has all the bells and whistles of an iterative sequel. The combat is faster and less glitchy then Secret of Mana with fun bosses that have really cool designs. The music and graphics are stunning, pushing the capabilities of the SNES to its absolute limits. The game is huge with different characters to play as, complete with different endings depending on your party layout. This game is so big Square didn’t localize it until the Mana Collection in 2019. A real shame, but better late than never. If you want a good classic RPG with real-time combat, Trials of Mana is the best one I’ve played.

Da de 10 a 0 em Secret Of Mana, uma pena ter ficado só no Japão na época.
Conserta quase todos os problemas do jogo anterior, retirando mecânicas chatas (sem mais farm de proficiência de magia e arma graças a deus) e implementando outras muito boas, o combate foi aprimorado e é BEM mais prático. A adição de classes, 6 personagens jogáveis e uma krlhada de item faz ter um fator replay ótimo e um espaço bom pra experimentação.
A história é simples mas boa e com aquele tom irônico do primeiro jogo. Continua com três personagens principais mas podendo escolher entre os 6 onde o enredo se adapta ao seu trio, enredo esse que não muda significativamente pra cada um mas com bosses e partes exclusivas de todos os personagens, apelando bem mais pra o primeiro que você escolhe no começo do jogo.
Tem menus muito lentos, a reta final é bem meh e ainda é um jogo bem difícil, não chega nem perto do Secret mas tem partes mt chatas assim como os bosses que podem ser muito arrastados se você não souber oque ta fazendo.
Por último... ESSE JOGO É LINDO PRA PORRA, deve ser um tesão jogar isso em uma Tv de tubo.


Trials of Mana is the 3rd game in the Mana franchise, following Secret of Mana. It keeps the general gameplay from its predecessor (that is, it's still a party based ARPG) but it makes big changes in some areas. First, the party you play as isn't fixed and, instead, you pick which 3 characters you'll use (from a pool of 6) at the start of each playthrough. The first one you choose will act as the main character and will determine some key parts of the story. This is a pretty cool mechanic as it makes each playthrough unique. The second main change is progression: Trials of Mana added a "class change" system that lets you, at certain levels, pick a new class for your heroes, making them learn new abilities. The combination of the party and progression systems makes Trials of Mana a surprisingly customizable game that's highly replayable. Despite this, I only cleared the game once.
Overall, I enjoyed my time with Trials of Mana but I wish I could say I liked it more. The game's customization features are really neat, the graphics are beautiful and the soundtrack is stellar but, sadly, the game's held back by a lot of annoying quirks. First, combat is full of interruptions that almost destroy the "action" part of ARPG, controls at times feel unresponsive, menus are a complete drag to navigate (I seriously don't understand how a late SNES game has such slow menus) and some dungeons are ridiculously long for no real reason... I guess it's still worth a recommendation though.